Carnival: Difference between revisions

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(updated link to my walkthrough)
 
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===Release 1===
===Release 1===
* ''Carnival'' ([[Admiral Jota]]; 1999; [[Z-code]] 5).
* ''Carnival'' ([[Admiral Jota]]; 1999; [[Z-code]] 5).
** {{babel wanted}}
** Release 1 / Serial number 991126 / Inform v6.15 Library 6/7
** {{babel|ifid=ZCODE-1-991126-1B61}}
** [[Speed-IF 5.5]] entry.
** [[Speed-IF 5.5]] entry.
** Room count: 3.
** Room count: 3.
** {{ifarchive|games/mini-comps/speedif/|SpeedIF05.5.zip}} - All the games entered in Speed-IF 5.5.
** {{ifarchive|games/mini-comps/speedif/|SpeedIF05.5.zip}} - All the games entered in Speed-IF 5.5. The [[story file]] for this game is <tt>carnival.z5</tt>.
The [[story file]] for this game is <tt>carnival.z5</tt>.


==Links==
==Links==
===General info===
===General info===
* {{baf game|Carnival|731}}.
* {{baf game|Carnival|731}}.
* {{ifdb game|Carnival|rjpiclh0l4dssvl8}}.


===Reviews===
===Reviews===
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===Spoilers===
===Spoilers===
* [http://webhome.idirect.com/~dswxyz/sol/sp/sp05_5.html#jota Walkthrough] by [[David Welbourn]].
* [http://plover.net/~davidw/sol/c/carni99.html Walkthrough and map] by [[David Welbourn]].


[[Category:Games]] [[Category:Games in 1999]] [[Category:Inform 6 games]] [[Category:Speed-IF games]] [[Category:Z-code games]]
[[Category:Works]] [[Category:Works in 1999]] [[Category:Inform 6 works]] [[Category:Speed-IF works]] [[Category:Z-code works]]

Latest revision as of 15:25, 25 August 2023

Park
Park
Green comp ribbon.png
Speed-IF 5.5
Participant
Carnival
Author(s) Admiral Jota
Publisher(s) n/a
Release date(s) 1999
Authoring system Inform 6
Platform(s) Z-code 5
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Polite

How It Begins

You might be anyone, carrying a dollar bill, and enjoying your day at the carnival. You are surrounded by people, signs, and booths; the carnival extends in all directions. You really want to win a prize at one of the booths.

Notable Features

  • Minimal approach to world building. Most things mentioned in room descriptions are just scenery, and the entire carnival is implemented in just three locations. Atmospheric messages are used to add a suitable carnival atmosphere to the game, and the endless field technique is used to make the carnival seem larger than it really is.
  • Only one puzzle.

Versions

Release 1

Links

General info

Reviews

Spoilers