Theory: Difference between revisions

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(→‎Articles: link directly to PDF version from IF Archive)
(→‎Taxonomy: experimenting with ordering links from newest to oldest dates)
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''(In other words, lists and categories.)''
''(In other words, lists and categories.)''
* {{link|url=https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/ |archive=https://web.archive.org/web/20160316030612/https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/ |Standard Patterns in Choice-Based Games}} by [[Sam Kabo Ashwell]]. January 26, 2015.
* {{link|url=https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/ |archive=https://web.archive.org/web/20160316030612/https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/ |Standard Patterns in Choice-Based Games}} by [[Sam Kabo Ashwell]]. January 26, 2015.
* [http://emshort.wordpress.com/2011/05/03/an-alternative-taxonomy-for-interactive-stories/ An Alternative Taxonomy for Interactive Stories] by [[Emily Short]]. May 3, 2011.
* [[Past_raif_topics:_IF_Theory:_part_2#Genres_/_themes_/_types_of_IF | Discussions about game genres]] on the rec.arts.int-fiction newsgroup. Linked discussions are from 1993-2006.
* [http://bluerenga.blogspot.com/2005/02/categories-of-interactive-fiction.html Categories of Interactive Fiction] by [[Jason Dyer]]. February 4, 2005.
* [http://bluerenga.blogspot.com/2005/02/categories-of-interactive-fiction.html Categories of Interactive Fiction] by [[Jason Dyer]]. February 4, 2005.
* [http://www.onyxring.com/InformGuide.aspx?article=74 NPC Conversations: Ask/Tell Theory] by [[Jim Fisher]] (2004). Discusses four NPC models: Librarian, Rambling Idiot, Lecturing Professor, and Conversationalist.
* [http://www.onyxring.com/InformGuide.aspx?article=74 NPC Conversations: Ask/Tell Theory] by [[Jim Fisher]] (2004). Discusses four NPC models: Librarian, Rambling Idiot, Lecturing Professor, and Conversationalist.
* [http://emshort.wordpress.com/2011/05/03/an-alternative-taxonomy-for-interactive-stories/ An Alternative Taxonomy for Interactive Stories] by [[Emily Short]]. May 3, 2011.
* [http://brasslantern.org/editorials/pcrole.html The Player Character's Role in Game Design] by [[Duncan Stevens]] for Brass Lantern. Discusses certain key techniques in creating a meaningful PC and certain gimmicks that have been used to bring PCs to life. © 2001.
* [http://brasslantern.org/editorials/pcrole.html The Player Character's Role in Game Design] by [[Duncan Stevens]] for Brass Lantern. Discusses certain key techniques in creating a meaningful PC and certain gimmicks that have been used to bring PCs to life. © 2001.
* {{link|deadurl=http://www.xyzzynews.com/xyzzy.9d.html|archive=https://web.archive.org/web/20120204120834/http://www.xyzzynews.com/xyzzy.9d.html|Player Character Identity in Interactive Fiction}} by [[John Wood]] for [[XYZZYnews]] #9 ( May/June 1996). Asssociates types of PCs with types of IFs and genres.
* [[List of things that may get a player stuck]] by [[Jan Thorsby]] - <b>Contribute!</b>
* [[List of things that may get a player stuck]] by [[Jan Thorsby]] - <b>Contribute!</b>
* [[List of things that causes automatic playing]] by [[Jan Thorsby]] - <b>Contribute!</b>
* [[List of things that causes automatic playing]] by [[Jan Thorsby]] - <b>Contribute!</b>
* {{link|deadurl=http://www.xyzzynews.com/xyzzy.9d.html|archive=https://web.archive.org/web/20120204120834/http://www.xyzzynews.com/xyzzy.9d.html|Player Character Identity in Interactive Fiction}} by [[John Wood]] for [[XYZZYnews]] #9 ( May/June 1996). Asssociates types of PCs with types of IFs and genres.
* [[Past_raif_topics: IF Theory#Genres / themes / types of IF|Articles about game genres]] on the rec.arts.int-fiction newsgroup.


==Terminology==
==Terminology==

Revision as of 23:15, 14 November 2023

Theory articles listed here attempt to define terms, eg: "What is X?"; sort things into categories, and make comparisons between things, eg: "How does X compare to Y?"

For articles that are more hands-on and attempt to answer "How do I do X?", see Craft.

General Theory

Websites

Articles

Comparisons

Design

History

See also: Category:History of Interactive Fiction.

Taxonomy

(In other words, lists and categories.)

Terminology

(See also: FAQ, Glossary.)

See also