Last lousy point: Difference between revisions

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A game design tradition, sometimes attributed to "Colossal Cave Adventure," of permitting a [[player]] to reach a game's optimal [[ending]] without earning the "last lousy point" that will provide the highest possible score. In order to earn the final point, a [[player]] must perform some extremely obscure action -- so obscure that gamers are sometimes tempted to cheat.
A game design tradition, sometimes attributed to ''[[Adventure]]'' ([[William Crowther]] and [[Donald Woods]]; 1976), of permitting a [[player]] to reach a game's optimal [[ending]] without earning the "last lousy point" that will provide the highest possible score. In order to earn the final point, a [[player]] must perform some extremely obscure action -- so obscure that gamers are sometimes tempted to cheat.


==Links==
* {{TVTropes|LastLousyPoint|Last Lousy Point}}.


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Latest revision as of 00:06, 5 February 2024

A game design tradition, sometimes attributed to Adventure (William Crowther and Donald Woods; 1976), of permitting a player to reach a game's optimal ending without earning the "last lousy point" that will provide the highest possible score. In order to earn the final point, a player must perform some extremely obscure action -- so obscure that gamers are sometimes tempted to cheat.

Links