Theory: Difference between revisions

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* [http://www.brasslantern.org/writers/iftheory/tads3andi7.html A Comparison of TADS 3 and Inform 7] by [[Eric Eve]], © 2008-2009. Very useful (but long).
* [http://www.brasslantern.org/writers/iftheory/tads3andi7.html A Comparison of TADS 3 and Inform 7] by [[Eric Eve]], © 2008-2009. Very useful (but long).
* [http://inky.org/if/tads-vs-inform.html TADS vs. Inform - a (vaguely) in-depth comparison] by [[Dan Shiovitz]].
* [http://inky.org/if/tads-vs-inform.html TADS vs. Inform - a (vaguely) in-depth comparison] by [[Dan Shiovitz]].
* [[Past_raif_topics: Development#Authoring_systems_in_general|Discussions about different authoring systems]] on the rec.arts.int-fiction newsgroup. Linked articles are from 1999-2007.
* [[Past_raif_topics: Development#Authoring_systems_in_general|Discussions about different authoring systems]] on the [[rec.arts.int-fiction]] newsgroup. Linked articles are from 1999-2007.
* [http://www.onlamp.com/pub/a/onlamp/2004/11/24/interactive_fiction.html Choosing a Language for Interactive Fiction] (2004), by [[Liza Daly]] for O'Reilly ONLamp.com.
* [http://www.onlamp.com/pub/a/onlamp/2004/11/24/interactive_fiction.html Choosing a Language for Interactive Fiction] (2004), by [[Liza Daly]] for O'Reilly ONLamp.com.
* {{link|deadurl=http://www.xyzzynews.com/xyzzy.3h.html|archive=https://web.archive.org/web/20160701022648/http://www.xyzzynews.com/xyzzy.3h.html|Character Gender in Interactive Fiction, Part I}} and {{link|deadurl=http://www.xyzzynews.com/xyzzy.6f.html|archive=https://web.archive.org/web/20160510180923/http://www.xyzzynews.com/xyzzy.6f.html|Part II}} by [[Doug Atkinson]] for XYZZYnews issues #3 and #6. 1995. Compares how a variety of games handled PC gender.
* {{link|deadurl=http://www.xyzzynews.com/xyzzy.3h.html|archive=https://web.archive.org/web/20160701022648/http://www.xyzzynews.com/xyzzy.3h.html|Character Gender in Interactive Fiction, Part I}} and {{link|deadurl=http://www.xyzzynews.com/xyzzy.6f.html|archive=https://web.archive.org/web/20160510180923/http://www.xyzzynews.com/xyzzy.6f.html|Part II}} by [[Doug Atkinson]] for XYZZYnews issues #3 and #6. 1995. Compares how a variety of games handled PC gender.
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* [https://emshort.blog/how-to-play/writing-if/books-and-other-resources/chris-crawford-on-interactive-storytelling/ On Chris Crawford and Interactive Storytelling] by [[Emily Short]].
* [https://emshort.blog/how-to-play/writing-if/books-and-other-resources/chris-crawford-on-interactive-storytelling/ On Chris Crawford and Interactive Storytelling] by [[Emily Short]].
* {{link | url=https://emshort.blog/how-to-play/writing-if/my-articles/multilinear-if-older/| Multilinear Interactive Fiction}} by [[Emily Short]]. Afterthoughts on concept and reactions to ''Galatea''.
* {{link | url=https://emshort.blog/how-to-play/writing-if/my-articles/multilinear-if-older/| Multilinear Interactive Fiction}} by [[Emily Short]]. Afterthoughts on concept and reactions to ''Galatea''.
* [[Past_raif_topics: IF Theory#Game design|Discussions about game design]] on the rec.arts.int-fiction newsgroup. Linked discussions are from 1993-2007.
* [[Past_raif_topics: IF Theory#Game design|Discussions about game design]] on the [[rec.arts.int-fiction]] newsgroup. Linked discussions are from 1993-2007.


==Taxonomy==
==Taxonomy==
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* {{link|url=https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games|archive=https://web.archive.org/web/20160316030612/https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/|Standard Patterns in Choice-Based Games}} by [[Sam Kabo Ashwell]]. January 26, 2015.
* {{link|url=https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games|archive=https://web.archive.org/web/20160316030612/https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/|Standard Patterns in Choice-Based Games}} by [[Sam Kabo Ashwell]]. January 26, 2015.
* [http://emshort.wordpress.com/2011/05/03/an-alternative-taxonomy-for-interactive-stories/ An Alternative Taxonomy for Interactive Stories] by [[Emily Short]]. May 3, 2011.
* [http://emshort.wordpress.com/2011/05/03/an-alternative-taxonomy-for-interactive-stories/ An Alternative Taxonomy for Interactive Stories] by [[Emily Short]]. May 3, 2011.
* [[Past_raif_topics:_IF_Theory:_part_2#Genres_/_themes_/_types_of_IF | Discussions about game genres]] on the rec.arts.int-fiction newsgroup. Linked discussions are from 1993-2006.
* [[Past_raif_topics:_IF_Theory:_part_2#Genres_/_themes_/_types_of_IF | Discussions about game genres]] on the [[rec.arts.int-fiction]] newsgroup. Linked discussions are from 1993-2006.
* [http://bluerenga.blogspot.com/2005/02/categories-of-interactive-fiction.html Categories of Interactive Fiction] by [[Jason Dyer]]. February 4, 2005.
* [http://bluerenga.blogspot.com/2005/02/categories-of-interactive-fiction.html Categories of Interactive Fiction] by [[Jason Dyer]]. February 4, 2005.
* [http://www.onyxring.com/InformGuide.aspx?article=74 NPC Conversations: Ask/Tell Theory] by [[Jim Fisher]]. 2004. Discusses four NPC models: Librarian, Rambling Idiot, Lecturing Professor, and Conversationalist.
* [http://www.onyxring.com/InformGuide.aspx?article=74 NPC Conversations: Ask/Tell Theory] by [[Jim Fisher]]. 2004. Discusses four NPC models: Librarian, Rambling Idiot, Lecturing Professor, and Conversationalist.

Revision as of 22:40, 9 March 2024

Theory articles listed here attempt to define terms, eg: "What is X?"; sort things into categories, and make comparisons between things, eg: "How does X compare to Y?"

For articles that are more hands-on and attempt to answer "How do I do X?", see Craft.

For articles about the history of interactive fiction, see History.

General Theory

Comparisons

Design

Taxonomy

(In other words, lists and categories.)

Terminology

(See also: FAQ, Glossary.)

See also

Theory, Craft, and History Resources
Theory General TheoryComparisonsDesignTaxonomyTerminology
Craft GameMaking-Of Articles NPCsPCsPromotionPuzzlesSettingStoryUse of MediumWriting
History History of Interactive Fiction