Agency: Difference between revisions

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[[Agency]] is the name of the active power that [[interactive fiction]] players enjoy when they direct the game in the manner of their choosing. It is agency that makes the players participants in the story, rather than just observers. It is also agency that makes the players responsible for their actions and for whatever consequences that follow.
[[Agency]] is the term for the active power that [[interactive fiction]] players enjoy when they direct the game in the manner of their choosing. It is agency that makes the players participants in the story, rather than just observers. It is also agency that makes the players responsible for their actions and for whatever consequences that follow.


A game that offers the players a high level of agency is one with lots of choices at every turn and many ways to change the status of its [[game world]]. By contrast, games that offer very few options at any turn, and where choices often have totally unpredictable consequences, are games where the player has low agency.
A game that offers the players a high level of agency is one with lots of choices at every turn and many ways to change the status of its [[game world]]. By contrast, games that offer very few options at any turn, and where choices often have totally unpredictable consequences, are games where the player has low agency.

Revision as of 23:48, 11 March 2024

For the IntroComp 2003 game by Ricardo Signes, see Agency (game).

Agency is the term for the active power that interactive fiction players enjoy when they direct the game in the manner of their choosing. It is agency that makes the players participants in the story, rather than just observers. It is also agency that makes the players responsible for their actions and for whatever consequences that follow.

A game that offers the players a high level of agency is one with lots of choices at every turn and many ways to change the status of its game world. By contrast, games that offer very few options at any turn, and where choices often have totally unpredictable consequences, are games where the player has low agency.

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