PAX Prime 2010: Difference between revisions

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{{Event
|Type=Conference
|Series=No
|Part of series=PAX
}}
=== IF Summit at PAX Prime 2010 ===  
=== IF Summit at PAX Prime 2010 ===  


[[http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime]]
* [http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime]
[[http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule]]
* [http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule]
 




== Main planning discussion thread ==  
== Main planning discussion thread ==  


* [[http://groups.google.com/group/seattle-if/t/ba3c578e0c4a6d24 PAX Planning]]
* [http://groups.google.com/group/seattle-if/t/ba3c578e0c4a6d24 PAX Planning]




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== IF Suite ==  
== IF Suite ==  


[[Seattle IF Group]] will host an IF summit in a hotel close to PAX Prime.  
[[Seattle IF Group]] has reserved a room at the [http://www.starwoodhotels.com/sheraton/property/area/map.html?propertyID=460 Sheraton] for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA).  




'''People who can watch the room:'''
* George Oliver
* Ron Newcomb
* (your name here)
* [https://docs.google.com/leaf?id=1iSEzdq0m_3oKfZ5LfDck4DEdNZh5RjJ0bLCLuY9MMHA&sort=name&layout=list&num=50 Suite shifts]


== IF Events ==


=== Panel Proposals ===


Seattle IF is planning to submit a few panel ideas to PAX Prime around the first week of June. Currently there are a number of ideas for PAX and/or IF summit panels, including:
== IF Events ==


===== PAX ideas =====
=== Panels ===  
* The Best IF Games - Which and Why
* IF vs. graphical games
* (from PAX East) Storytelling in the world of interactive fiction
* History of IF -> Current IF (The evolution of game style and player expectations)
* Dynamic NPCs
* Narrative Techniques - From Fiction to Fallout 3
* Interactivity and Immersion


===== IF suite ideas =====
===== At PAX =====
* The Best IF Games - Which and Why
* Freedom in IF (freedom of action, freedom of author, freeness of software)
* History of IF -> Current IF (The evolution of game style and player expectations)
* What makes a good story -> What makes a good story become good IF (or a good game in general)
* CYOA-Style vs Exploration-Style
* Available Authoring Tools (Ease of use - bridging the gap between author and programmer)
* Ways to Author - Transcript, Map-based, Scene-based, Collaborative
* Dynamic NPCs
* Narrative Techniques - From Fiction to Fallout 3
* Interactivity and Immersion
* Developing an IF system
* Multiplayer IF


'''''Making stories worth playing
Friday, 3:30-4:30 PM, Wolfman Theater'''''


See these Seattle IF list threads:
For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists included: [[Dietrich Squinkifer|Squinky]] (as Deirdra Kiai), [[Annie Carlson]], [[Andrew Plotkin]], and [[Robb Sherwin]].


* [[http://groups.google.com/group/seattle-if/browse_frm/thread/6363b96123721930# Pax Panel Thoughts]]
===== At the IF Freeplay room =====


'''[http://if.seattle.wa.us/pax-2010/schedule/ Schedule]'''


And follow [http://twitter.com/SeattleIF @SeattleIF] on Twitter for updates.


== Attending ==  
== Attending ==  
=== Yes ===
* [[George Oliver]]
* [[George Oliver]]
* [[Andrew Plotkin]]
* [[Andrew Plotkin]]
* [[Jesse McGrew]]
* [[Jesse McGrew]]
* [[Dan Fabulich]]
* [[Iain Merrick]]
* [[Jason Scott]]
* Ben Sokal
* James Lawton
* Adrienne Mueller
* Cathy and Tom Saxton
* Ben Cressey
* [[Ron Newcomb]]
* [[Dan Shiovitz]]
* [[Robb Sherwin]]
* Jason and Sylvia Wodicka
* [[Carl Muckenhoupt]]


=== Maybe ===
==Links==
* (your name here)
===Blog posts===
 
* [http://taradinoc.livejournal.com/192256.html PAX 2010] by [[Jesse McGrew]].
 
* [http://huskyscotsman.livejournal.com/109536.html PAX Prime] by [[Iain Merrick]].
 
* [http://squinky.me/2010/09/06/my-pax-was-lovely-how-was-yours/ My PAX was lovely; how was yours?] by [[Dietrich Squinkifer|Squinky]].


[[Category:Events]] [[Category:2010]]
[[Category:Events]] [[Category:2010]]

Latest revision as of 15:39, 18 March 2024

PAX Prime 2010
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IF Summit at PAX Prime 2010


Main planning discussion thread


IF Suite

Seattle IF Group has reserved a room at the Sheraton for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA).


People who can watch the room:


IF Events

Panels

At PAX

Making stories worth playing Friday, 3:30-4:30 PM, Wolfman Theater

For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists included: Squinky (as Deirdra Kiai), Annie Carlson, Andrew Plotkin, and Robb Sherwin.

At the IF Freeplay room

Schedule

And follow @SeattleIF on Twitter for updates.

Attending

Links

Blog posts