Light source: Difference between revisions
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[[Infocom]] games tended to punish movement in darkness by having the [[player-character]] be eaten by a mysterious light-fearing carnivore called a [[grue]]. | [[Infocom]] games tended to punish movement in darkness by having the [[player-character]] be eaten by a mysterious light-fearing carnivore called a [[grue]]. | ||
[[Category:Glossary]] | [[Category:Glossary]] [[Category:Puzzles]] |
Revision as of 10:17, 6 June 2005
Many classic games and most standard authoring systems include a built-in simulation of the presence or absence of light. The simulation generally takes into account questions such as whether the light source is inside containers and whether the containers are open or transparent.
A non-trivial number of puzzles have centered around the problem of getting a light source into darkness. While it is frequently possible to move into or through dark locations, it is usually treated as impossible to do anything in them. Interacting with objects by feel is rarely implemented.
Infocom games tended to punish movement in darkness by having the player-character be eaten by a mysterious light-fearing carnivore called a grue.