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A walkthrough is a list of [[command]]s; one that will typically, if entered into a game, produce a [[winning]] [[ending]]. | A walkthrough is a list of [[command]]s; one that will typically, if entered into a game, produce a [[winning]] [[ending]]. | ||
Extensive walkthroughs explain why to perform the various actions, and may include a number of optional commands that are not necessary to achieve a winning state, but which are required for the player to understand the [[plot]] of the game. | Extensive walkthroughs explain why to perform the various [[action | actions]], and may include a number of optional commands that are not necessary to achieve a winning state, but which are required for the player to understand the [[plot]] of the game, to get a higher [[score]] than necessary to win, or just to observe the game's more interesting aspects. | ||
Abrupt walkthroughs also exist which only offer the sequence of actions absolutely required to reach a win. | Abrupt walkthroughs also exist which only offer the sequence of actions absolutely required to reach a win, or in the case of multilinear games, one of the better endings. | ||
==Links== | |||
* [https://intfiction.org/t/ifcomp-walkthrough-best-practices/51855 Discussion of walkthrough best practices] on the [[Interactive Fiction Community Forum]]. | |||
* [https://ifarchive.org/indexes/if-archive/solutions/ Solutions directory] at the [[IF Archive]]. | |||
* [https://solutionarchive.com/ CASA: The Classic Adventures Solution Archive]. | |||
* {{link|deadurl=http://dorothyirene.fateback.com/Adventure%20Solutions%20Main.htm |archive=http://web.archive.org/web/20140501142444/http://dorothyirene.fateback.com:80/Adventure%20Solutions%20Main.htm|Adventure Solutions}} by [[Dorothy Millard]]. Hundreds of walkthroughs for older text adventures. | |||
* {{dswxyz|Key & Compass - IF Games Index|sol/index.html}}. Listing includes links to walkthroughs by [[David Welbourn]]. | |||
* [http://davidfisher.info/if/gems/index.html#3.10 Walkthroughs] in the ''IF Gems'' review quotes collection (also available from the [{{ifarchive link|programming/general-discussion/IFGems.zip}} IF Archive]). | |||
* [https://tvtropes.org/pmwiki/pmwiki.php/Main/Walkthrough Walkthrough] at TV Tropes Wiki. | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 20:22, 18 September 2024
A walkthrough is a list of commands; one that will typically, if entered into a game, produce a winning ending.
Extensive walkthroughs explain why to perform the various actions, and may include a number of optional commands that are not necessary to achieve a winning state, but which are required for the player to understand the plot of the game, to get a higher score than necessary to win, or just to observe the game's more interesting aspects.
Abrupt walkthroughs also exist which only offer the sequence of actions absolutely required to reach a win, or in the case of multilinear games, one of the better endings.
Links
- Discussion of walkthrough best practices on the Interactive Fiction Community Forum.
- Solutions directory at the IF Archive.
- CASA: The Classic Adventures Solution Archive.
- Adventure Solutions (archive) by Dorothy Millard. Hundreds of walkthroughs for older text adventures.
- Key & Compass - IF Games Index. Listing includes links to walkthroughs by David Welbourn.
- Walkthroughs in the IF Gems review quotes collection (also available from the IF Archive).
- Walkthrough at TV Tropes Wiki.