Photopia: Difference between revisions

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m (moved Notable Features section above Versions; I think that might work better)
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Now you're Wendy Mackaye, first girl on the red planet. You are at the landing site in your spacesuit. An orbiter blew up, scattering pieces of itself and stuff for a new colony all over the landscape. Your mission is to find any piece of that equipment that's still functioning.
Now you're Wendy Mackaye, first girl on the red planet. You are at the landing site in your spacesuit. An orbiter blew up, scattering pieces of itself and stuff for a new colony all over the landscape. Your mission is to find any piece of that equipment that's still functioning.
==Notable Features==
* There are multiple PCs. The story is told out of order through multiple viewpoints.
* The game is highly [[linear]]; it also has many [[puzzleless]] sections and relatively easy [[puzzle | puzzles]] in others, encouraging rapid advancement of the [[plot]]. It has been the focus of much discussion on linearity and difficulty within IF.
* Some of the game is a story-within-a-story.
* Each section is [[Colour puzzle | color-coded]]. The choice of colors is not arbitrary; each color fits its section in some way.
* The game uses [[Menu-based_conversation | conversation menus]] when talking to the NPCs.


==Versions==
==Versions==
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===Glulx version 2.01===
===Glulx version 2.01===
==Notable Features==
* There are multiple PCs. The story is told out of order through multiple viewpoints.
* The game is highly [[linear]]; it also has many [[puzzleless]] sections and relatively easy [[puzzle | puzzles]] in others, encouraging rapid advancement of the [[plot]]. It has been the focus of much discussion on linearity and difficulty within IF.
* Some of the game is a story-within-a-story.
* Each section is [[Colour puzzle | color-coded]]. The choice of colors is not arbitrary; each color fits its section in some way.
* The game uses [[Menu-based_conversation | conversation menus]] when talking to the NPCs.


==Links==
==Links==

Revision as of 18:31, 10 December 2005

Drama
Drama

How It Begins

(The game asks if you would like color and instructions. Someone suggests: "Let's tell a story together.")

You are some dude regaining consciousness after a day on the slopes and too much alcohol. It's after midnight. You're in your car and carrying nothing. Your buddy Rob is driving, speeding down Montgomery Boulevard. Perhaps you want Rob to stop or slow down or find out more about those chicks you two hooked up with. But before you can do anything, you see a red light.

Now you're Wendy Mackaye, first girl on the red planet. You are at the landing site in your spacesuit. An orbiter blew up, scattering pieces of itself and stuff for a new colony all over the landscape. Your mission is to find any piece of that equipment that's still functioning.

Notable Features

  • There are multiple PCs. The story is told out of order through multiple viewpoints.
  • The game is highly linear; it also has many puzzleless sections and relatively easy puzzles in others, encouraging rapid advancement of the plot. It has been the focus of much discussion on linearity and difficulty within IF.
  • Some of the game is a story-within-a-story.
  • Each section is color-coded. The choice of colors is not arbitrary; each color fits its section in some way.
  • The game uses conversation menus when talking to the NPCs.

Versions

Competition Release (color)

Competition Release (black and white)

Z-code version 1.22

MS-DOS version 1.22

PalmOS version 1.22

Spanish translation version 1.23.1E

Glulx version 2.01

Links