Past raif topics: Game Mechanics: part 1: Difference between revisions

From IFWiki

m (Changed "groups-beta" to "groups")
m (Text replacement - "{{dead link|url=" to "{{link|deadurl=")
 
(5 intermediate revisions by 3 users not shown)
Line 9: Line 9:


''See also => [[Past raif topics: IF Theory: part 1#Puzzles & winnability|IF Theory: Puzzles & winnability]]''<BR>
''See also => [[Past raif topics: IF Theory: part 1#Puzzles & winnability|IF Theory: Puzzles & winnability]]''<BR>
''See also => [http://jerz.setonhill.edu/if/Puzzles.htm Puzzles in Interactive Fiction (D.G. Jerz)] .. [http://www.xyzzynews.com/xyzzy.14g.html IF Roundtable: The Art of the Puzzle] (IFMud transcript)''<BR>
''See also => [http://jerz.setonhill.edu/if/Puzzles.htm Puzzles in Interactive Fiction (D.G. Jerz)] .. {{link|deadurl=http://www.xyzzynews.com/xyzzy.14g.html|archive=https://web.archive.org/web/20160722101431/http://www.xyzzynews.com/xyzzy.14g.html|IF Roundtable: The Art of the Puzzle}} (IFMud transcript)''<BR>
''See also => [http://www.xyzzynews.com/xyzzy.16d.html Nalian Language Puzzle in The Edifice] (XYZZY News article) .. [http://brasslantern.org/editorials/annoyed.html Plenty Annoyed (frustrating puzzles)] (Brass Lantern)''<BR>
''See also => {{link|deadurl=http://www.xyzzynews.com/xyzzy.16d.html|archive=https://web.archive.org/web/20160729163136/http://www.xyzzynews.com/xyzzy.16d.html|Nalian Language Puzzle in The Edifice}} (XYZZY News article) .. [http://brasslantern.org/editorials/annoyed.html Plenty Annoyed (frustrating puzzles)] (Brass Lantern)''<BR>
''See also => [[Puzzle]] .. [[Maze]] .. [[Best_Puzzles]] ..[[Best_Individual_Puzzle]] (IFWiki articles)''
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_2.html Puzzles] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Puzzle]] .. [[Best_Puzzles]] ..[[Best_Individual_Puzzle]] (IFWiki articles)''


* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b4f0a91c3e8675a6 What is &amp; is not a puzzle (Nov 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b4f0a91c3e8675a6 What is &amp; is not a puzzle (Nov 1999)]
Line 36: Line 37:
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b945fd2dfab2e535 Puzzles: What to do / not to do (Apr 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b945fd2dfab2e535 Puzzles: What to do / not to do (Apr 1998)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/9a3be43ff8d94844 Bad puzzles (baseball puzzle) (Sep 2006, RGIF)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/9a3be43ff8d94844 Bad puzzles (baseball puzzle) (Sep 2006, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/258eedc1ef96179f  Mazes considered harmful (Oct 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5e3e22fba3d98dee Mazes, for or against ? (Sep 2000)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/29960f95f70b98b7 Anyone like mazes ? (Aug 1996, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/06e3359d98e79560 Illogical puzzles + mazes (Jul 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/54d5fe09c073f709 Logical puzzles / solving by brute force (&quot;+=3&quot; demo game) (Nov 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/54d5fe09c073f709 Logical puzzles / solving by brute force (&quot;+=3&quot; demo game) (Nov 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5b5a5bf3d9146cdb Logical puzzles (&quot;+=3&quot; demo game) #2 (Nov 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5b5a5bf3d9146cdb Logical puzzles (&quot;+=3&quot; demo game) #2 (Nov 1994)]
Line 51: Line 48:
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5616e5a55bc49725 User-selected difficulty levels (Jan 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5616e5a55bc49725 User-selected difficulty levels (Jan 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/15f811d4ae9107f1 Obscure puzzles &amp; multiple solutions (Apr 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/15f811d4ae9107f1 Obscure puzzles &amp; multiple solutions (Apr 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/7cad622c95e4db2d Puzzle fairness ratings (Feb 2007)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c381073552dfac9e Alternative solutions to puzzles + sense of wonder (Nov 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c381073552dfac9e Alternative solutions to puzzles + sense of wonder (Nov 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/7a504ae31c376153 Time limits in puzzles (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/7a504ae31c376153 Time limits in puzzles (May 1999)]
Line 60: Line 58:
* [http://groups.google.com/group/rec.arts.int-fiction/msg/42322062791a66fc Locational puzzle theory (Oct 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/msg/42322062791a66fc Locational puzzle theory (Oct 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fa6cedc1f6cee1d2 (Goal / obstacle) vs (puzzle / solution) pairs (Jan 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fa6cedc1f6cee1d2 (Goal / obstacle) vs (puzzle / solution) pairs (Jan 2002)]
==Mazes==
''See also => [http://www.brasslantern.org/writers/iftheory/mazes.html Where mazes came from] by [[Stephen Granade]]''<BR>
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.3 Mazes] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Maze]] (IFWiki article)''
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/258eedc1ef96179f  Mazes considered harmful (Oct 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/5e3e22fba3d98dee Mazes, for or against ? (Sep 2000)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/29960f95f70b98b7 Anyone like mazes ? (Aug 1996, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/06e3359d98e79560 Illogical puzzles + mazes (Jul 1999)]


==Hints and walkthroughs==
==Hints and walkthroughs==
Line 66: Line 75:
''See also => [http://www.csd.uwo.ca/Infocom/Invisiclues/zork1/intro.html Invisiclues for Infocom games]''<BR>
''See also => [http://www.csd.uwo.ca/Infocom/Invisiclues/zork1/intro.html Invisiclues for Infocom games]''<BR>
''See also => [http://brasslantern.org/players/help Getting Help (hints &amp; solutions)] .. [http://brasslantern.org/players/howto/writewalk.html Writing Walkthroughs] (Brass Lantern articles)''<BR>
''See also => [http://brasslantern.org/players/help Getting Help (hints &amp; solutions)] .. [http://brasslantern.org/players/howto/writewalk.html Writing Walkthroughs] (Brass Lantern articles)''<BR>
''See also => [http://www.xyzzynews.com/xyzzy.12f.html Cheat, Beg, Wheedle, Cajole] (XYZZY News article)''<BR>
''See also => {{link|deadurl=http://www.xyzzynews.com/xyzzy.12f.html|archive=https://web.archive.org/web/20160322014229/http://www.xyzzynews.com/xyzzy.12f.html|Cheat, Beg, Wheedle, Cajole}} (XYZZY News article)''<BR>
''See also => [http://webhome.idirect.com/~dswxyz/sol/index.html David Welbourn's game walkthroughs] .. <tt>[http://www.ifarchive.org/indexes/if-archiveXsolutions.html if-archive/solutions]</tt>''
''See also => [http://www.plover.net/~davidw/sol/index.html David Welbourn's game walkthroughs] .. <tt>[http://www.ifarchive.org/indexes/if-archiveXsolutions.html if-archive/solutions]</tt>''<BR>
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_3.html#3.8 Hints] and [http://jacl.game-host.org:8080/dfisher/ifgems/gems_3.html#3.10 Walkthroughs] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''


* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fbb6657e59c2a38e Puzzles and hints (Jun 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/fbb6657e59c2a38e Puzzles and hints (Jun 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b314cc0469c6cdad Hints in adventure games (Dec 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b314cc0469c6cdad Hints in adventure games (Dec 1993)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_thread/thread/a5b8ad91086bf0b7 Hint craft (notebook in Delightful Wallpaper) (Jan 2007, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b7770c22a07228ed Hint approaches (Jan 2006)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b7770c22a07228ed Hint approaches (Jan 2006)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a59e59ab2c6ae342 Gradual hints vs a sledgehammer (Oct 2001)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a59e59ab2c6ae342 Gradual hints vs a sledgehammer (Oct 2001)]
Line 85: Line 96:
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/bbd5471442a71965 Format of printed hint booklets (Sep 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/bbd5471442a71965 Format of printed hint booklets (Sep 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5a3c538f693f2cb4 Adaptive hints / puzzle DAG (Apr 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5a3c538f693f2cb4 Adaptive hints / puzzle DAG (Apr 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/feb4a8e2f033a0de Context sensitive hints + responses to "Clever Author" essay (Jim Aikin) + (Jan 2007)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/0e73216bc148bde4 Interactive hints (proposal) (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/0e73216bc148bde4 Interactive hints (proposal) (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/780778c23c5a86f1 Walkthroughs + encrypting hints (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/780778c23c5a86f1 Walkthroughs + encrypting hints (Dec 1992)]
Line 93: Line 105:
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d41abc9cb3a1accb How to avoid looking at cheats / walkthroughs (Feb 1997)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/d41abc9cb3a1accb How to avoid looking at cheats / walkthroughs (Feb 1997)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/f186fd8abe5e2306 Do walkthroughs spoil IF games ? (Aug 2000, RGIF)]
* [http://groups.google.com/group/rec.games.int-fiction/browse_frm/thread/f186fd8abe5e2306 Do walkthroughs spoil IF games ? (Aug 2000, RGIF)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/2ac0d8d1a7bf29c2 Walkthroughs - author's persective (Jan 2007)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/f10cfce59f2e4595 Automatic walkthrough mode (Feb 2006)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/f10cfce59f2e4595 Automatic walkthrough mode (Feb 2006)]


==Red herrings &amp; decoration objects==
==Red herrings &amp; decoration objects==


''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_2.html#2.8 Red Herrings] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Red herring]] .. [[Blue Herring Pattern]] (IFWiki articles)''
''See also => [[Red herring]] .. [[Blue Herring Pattern]] (IFWiki articles)''


Line 111: Line 125:
==Scoring==
==Scoring==


''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.8 Scoring] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Score]] .. [[Rank]] .. [[Last lousy point]] (IFWiki articles)''
''See also => [[Score]] .. [[Rank]] .. [[Last lousy point]] (IFWiki articles)''


Line 128: Line 143:
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7df4f6a88ea0e184 Game physics (MUD) (Apr 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/7df4f6a88ea0e184 Game physics (MUD) (Apr 1993)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/cb7460b7f24100fa Simplified / naive physics for adventure games (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/cb7460b7f24100fa Simplified / naive physics for adventure games (Dec 1992)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/21a70450b2d5e5d1 Advantages & disadvantages of "dumb" world models + default objects (Apr 2007)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b34ac729ebc57736 World model / liquids, mass objects, etc (Feb 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b34ac729ebc57736 World model / liquids, mass objects, etc (Feb 2000)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/875d248fd6a94fcd Handling divisible substances (Apr 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/875d248fd6a94fcd Handling divisible substances (Apr 2005)]
Line 186: Line 202:
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/277efb99509d626c Conflict resolution of character actions (NPC/PC or NPC/NPC) (Oct 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/277efb99509d626c Conflict resolution of character actions (NPC/PC or NPC/NPC) (Oct 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/01baf90aacce7cdd PC &amp; NPCs taking turns / simultaneous actions (Jun 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/01baf90aacce7cdd PC &amp; NPCs taking turns / simultaneous actions (Jun 2005)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/d9f1683b875c273c Classes of verbs / hierarchy of actions (Feb 2007)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/85989867eb00e499 Modelling object interactions (Inform 6/7) - phases, etc (Feb 2007)]


==Implicit and multiple actions==
==Implicit and multiple actions==
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_14.html#14.5 Implicit Actions] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''


* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/9b7c768e7d169170 Automatic performance of implied actions (Jan 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/9b7c768e7d169170 Automatic performance of implied actions (Jan 1999)]
Line 214: Line 234:
==Containers &amp; inventory limits==
==Containers &amp; inventory limits==


''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.1 Inventory Limits] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Inventory]] .. [[Inventory management puzzle]] .. [[Sack object]] (IFWiki articles)''
''See also => [[Inventory]] .. [[Inventory management puzzle]] .. [[Sack object]] (IFWiki articles)''


Line 226: Line 247:


==Time==
==Time==
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_6.html#6.8 Waiting] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''


* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/6cfd3820431ec9d5 Indicating passage of time (Feb 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/6cfd3820431ec9d5 Indicating passage of time (Feb 2002)]
Line 234: Line 257:
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/05e58ded5e5830ab Time actions take + implicit actions (Mar 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/05e58ded5e5830ab Time actions take + implicit actions (Mar 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/30c2ac8d3b047eab Actions that take more than one turn + when should &quot;all&quot; be allowed (Mar 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/30c2ac8d3b047eab Actions that take more than one turn + when should &quot;all&quot; be allowed (Mar 1994)]
==Time limits==
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.5 Time Limits] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Timed puzzle]] (IFWiki article)''
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/7a504ae31c376153 Time limits in puzzles (May 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/e1c4e9f8eb0b6a5d Save/Restore puzzles (time limits) (Feb 1999)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/8a8e0a7cd8e70f46 How long to make a time limit (Apr 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/4a97fff85b8269dd IF criticism - examine &amp; time limits (Apr 2003)]


==Mapping==
==Mapping==
Line 280: Line 313:
==Locations, movement &amp; exits==
==Locations, movement &amp; exits==


''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_5.html#5.5 Exits and Mapping] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Past raif topics: Game Mechanics: part 1#Compass directions / navigation]]''
''See also => [[Past raif topics: Game Mechanics: part 1#Compass directions / navigation]]''


Line 298: Line 332:
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/056387ff9f6de494 PC direction facing (Jan 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/056387ff9f6de494 PC direction facing (Jan 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a929a95df17e5186 &quot;Forward 5 metres&quot; / continuous space instead of rooms (May 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/a929a95df17e5186 &quot;Forward 5 metres&quot; / continuous space instead of rooms (May 1996)]
==Randomness==
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.7 Randomness] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Random]] (IFWiki article)''
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b99e859ca10cfae9 Randomised &amp; optional puzzles (Dec 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/62e2c3ae3576a8cc Walkthroughs &amp; randomness (Nov 1996)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c80883ad26062704 Randomness in games + serious games (&quot;beyond empathy&quot;) (Sep 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/dedf1f1065b5b4a4 Invoking a sense of danger without using randomness (Feb 2006)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/1bcb261a0ad50f80 Random map generation (Feb 2002)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/ab6a15c2b98af8a8 Random atmospheric messages (Sep 1994)]
==Death==
''See also => [http://jacl.game-host.org:8080/dfisher/ifgems/gems_7.html#7.9 Death] in the IF Gems review quotes collection (also in the [http://mirror.ifarchive.org/if-archive/programming/general-discussion/IFGems.zip IF Archive])''<BR>
''See also => [[Death]] .. [[Sudden death]] (IFWiki articles)''
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/39220eccd06cf4db Death, failure, mindsets, dramatic tension (Jan 2003)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/b8da30013ed4fe0e Restart, death and &quot;lives&quot; (Nov 1998)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/2b77095540604bc5 Death in IF games (Jul 1992)] .. see also => [[Death]] .. [[Sudden death]] (IFWiki articles)
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/99c2178dfe6ed9fe Killing the PC (Apr 1994)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/56422419a182bdb6 Instant death + starvation (Mar 1995)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/c839509dbd755ff4 Dying during a flashback in an IF game (Sep 2002)]


<BR>
<BR>

Latest revision as of 16:05, 19 November 2022

This is part one (of two) of a collection of Past raif topics to do with the mechanics of IF games, such as puzzles, game world physics and navigation.

The rest may be found at Past raif topics: Game Mechanics: part 2.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Puzzles

See also => IF Theory: Puzzles & winnability
See also => Puzzles in Interactive Fiction (D.G. Jerz) .. IF Roundtable: The Art of the Puzzle (archive) (IFMud transcript)
See also => Nalian Language Puzzle in The Edifice (archive) (XYZZY News article) .. Plenty Annoyed (frustrating puzzles) (Brass Lantern)
See also => Puzzles in the IF Gems review quotes collection (also in the IF Archive)
See also => Puzzle .. Best_Puzzles ..Best_Individual_Puzzle (IFWiki articles)

Mazes

See also => Where mazes came from by Stephen Granade
See also => Mazes in the IF Gems review quotes collection (also in the IF Archive)
See also => Maze (IFWiki article)

Hints and walkthroughs

See also => Hint .. Walkthrough .. Invisiclues .. Fake spoiler (IFWiki articles)
See also => Invisiclues for Infocom games
See also => Getting Help (hints & solutions) .. Writing Walkthroughs (Brass Lantern articles)
See also => Cheat, Beg, Wheedle, Cajole (archive) (XYZZY News article)
See also => David Welbourn's game walkthroughs .. if-archive/solutions
See also => Hints and Walkthroughs in the IF Gems review quotes collection (also in the IF Archive)

Red herrings & decoration objects

See also => Red Herrings in the IF Gems review quotes collection (also in the IF Archive)
See also => Red herring .. Blue Herring Pattern (IFWiki articles)

Scoring

See also => Scoring in the IF Gems review quotes collection (also in the IF Archive)
See also => Score .. Rank .. Last lousy point (IFWiki articles)

Game physics / world model

See also => Liquid Modelling .. Desiderata for a Physical Simulation Library (Emily Short)
See also => Darkness .. Light source (IFWiki articles)

Simulation / world limits

See also => Past raif topics: IF Theory: part 1#Mimesis / game consistency & completeness
See also => Problems in IF Simulationism (Emily Short)

Modelling actions & objects - general

Implicit and multiple actions

See also => Implicit Actions in the IF Gems review quotes collection (also in the IF Archive)

Visibility / scope of objects

See also => Scope .. Sense-passing (IFWiki articles)

Containers & inventory limits

See also => Inventory Limits in the IF Gems review quotes collection (also in the IF Archive)
See also => Inventory .. Inventory management puzzle .. Sack object (IFWiki articles)

Time

See also => Waiting in the IF Gems review quotes collection (also in the IF Archive)

Time limits

See also => Time Limits in the IF Gems review quotes collection (also in the IF Archive)
See also => Timed puzzle (IFWiki article)

Mapping

Compass directions / navigation

See also => Compass .. Navigation (IFWiki articles)

Locations, movement & exits

See also => Exits and Mapping in the IF Gems review quotes collection (also in the IF Archive)
See also => Past raif topics: Game Mechanics: part 1#Compass directions / navigation

Randomness

See also => Randomness in the IF Gems review quotes collection (also in the IF Archive)
See also => Random (IFWiki article)

Death

See also => Death in the IF Gems review quotes collection (also in the IF Archive)
See also => Death .. Sudden death (IFWiki articles)


Past raif topics: Game Mechanics: part 2