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''For articles that are more hands-on and attempt to answer "How do I do X?", see [[Craft]].'' | ''For articles that are more hands-on and attempt to answer "How do I do X?", see [[Craft]].'' | ||
''For articles about the history of interactive fiction, see [[History]].'' | |||
[[ | |||
==General Theory== | ==General Theory== | ||
* [http:// | * [[The Rosebush]] - Online magazine featuring articles on interactive fiction theory and criticism. Articles are from 2023-present. | ||
* [http://bluerenga.wordpress.com/ Renga in Blue] | * [http://golmac.org/ Gold Machine] - [[Drew Cook]]'s blog. Features literary readings of Infocom games. Posts are from 2021-present. | ||
* [http://www.ifarchive.org/if-archive/articles/byte87_buckles.html | * [http://bluerenga.wordpress.com/ Renga in Blue] - [[Jason Dyer]]'s IF blog. Contains several entries on IF theory topics. Posts are from 2005-present. | ||
* | * Toward a Theory of Interactive Fiction by [[Nick Montfort]] appears in the book [[IF Theory Reader]] ([https://www.ifarchive.org/if-archive/books/IFTheoryBook.pdf PDF version]). Published 2011. [http://nickm.com/if/toward.html An older version of this article] is available at Nick Montfort's website. | ||
* [http://eblong.com/zarf/essays/if-for-writers.html A Writer's Guide to Interactive Fiction] by [[Andrew Plotkin]]. July 2010. | |||
* [[Past_raif_topics: IF Theory|Discussions about IF theory]] on the [[rec.arts.int-fiction]] newsgroup. Linked discussions are from 1990-2007. | |||
* [https://jerz.setonhill.edu/if/bibliography/index.html An Annotated Bibliography Of Interactive Fiction Scholarship] by [[Dennis G. Jerz]]. September 2001. | |||
* {{link | archive=http://web.archive.org/web/20050209203241/http://emshort.home.mindspring.com/why.htm |Why Write IF?}} by [[Emily Short]]. 2000. | |||
* [http://www.ifarchive.org/if-archive/articles/byte87_buckles.html Interactive Fiction as Literature] by [[Mary Ann Buckles]]. An early literary analysis of interactive fiction. Originally published in the May 1987 issue of [[Byte Magazine|BYTE magazine]]. | |||
* {{link | deadurl=http://members.aol.com/doepage/theory.html | archive=https://web.archive.org/web/20000419005715/http://members.aol.com/doepage/theory.html | The Meta-Puzzle of Interactive Fiction: Why We Like What We Like}} by [[Marnie Parker]]. | |||
==Comparisons== | ==Comparisons== | ||
* [http://www. | * [http://www.brasslantern.org/writers/iftheory/tads3andi7.html A Comparison of TADS 3 and Inform 7] by [[Eric Eve]], © 2008-2009. Very useful (but long). | ||
* [ | * [http://inky.org/if/tads-vs-inform.html TADS vs. Inform - a (vaguely) in-depth comparison] by [[Dan Shiovitz]]. | ||
* [[Past_raif_topics: Development#Authoring_systems_in_general|Discussions about different authoring systems]] on the [[rec.arts.int-fiction]] newsgroup. Linked articles are from 1999-2007. | |||
* [http://www.onlamp.com/pub/a/onlamp/2004/11/24/interactive_fiction.html Choosing a Language for Interactive Fiction] (2004), by [[Liza Daly]] for O'Reilly ONLamp.com. | * [http://www.onlamp.com/pub/a/onlamp/2004/11/24/interactive_fiction.html Choosing a Language for Interactive Fiction] (2004), by [[Liza Daly]] for O'Reilly ONLamp.com. | ||
* [[ | * {{link|deadurl=http://www.xyzzynews.com/xyzzy.3h.html|archive=https://web.archive.org/web/20160701022648/http://www.xyzzynews.com/xyzzy.3h.html|Character Gender in Interactive Fiction, Part I}} and {{link|deadurl=http://www.xyzzynews.com/xyzzy.6f.html|archive=https://web.archive.org/web/20160510180923/http://www.xyzzynews.com/xyzzy.6f.html|Part II}} by [[Doug Atkinson]] for XYZZYnews issues #3 and #6. 1995. Compares how a variety of games handled PC gender. | ||
==Design== | ==Design== | ||
* [ | * [https://emshort.blog/how-to-play/writing-if/books-and-other-resources/chris-crawford-on-interactive-storytelling/ On Chris Crawford and Interactive Storytelling] by [[Emily Short]]. | ||
* {{link | url=https://emshort.blog/how-to-play/writing-if/my-articles/multilinear-if-older/| Multilinear Interactive Fiction}} by [[Emily Short]]. Afterthoughts on concept and reactions to ''Galatea''. | |||
* | * [[Past_raif_topics: IF Theory#Game design|Discussions about game design]] on the [[rec.arts.int-fiction]] newsgroup. Linked discussions are from 1993-2007. | ||
= | |||
* [[Past_raif_topics: | |||
==Taxonomy== | ==Taxonomy== | ||
''(In other words, lists and categories.)'' | ''(In other words, lists and categories.)'' | ||
* [http://www.onyxring.com/InformGuide.aspx?article=74 NPC Conversations: Ask/Tell Theory] by [[Jim Fisher]] | * [https://www.tumblr.com/cyberpunklesbian/681100807594295296/the-different-schools-of-recent-twine-adjacent The different schools of recent twine-adjacent interactive fiction] by [[Autumn Chen]]. April 9, 2022. | ||
* {{link|url=https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games|archive=https://web.archive.org/web/20160316030612/https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/|Standard Patterns in Choice-Based Games}} by [[Sam Kabo Ashwell]]. January 26, 2015. | |||
* [http://brasslantern.org/editorials/pcrole.html The Player Character's Role in Game Design] by [[Duncan Stevens]] for Brass Lantern. Discusses certain key techniques in creating a meaningful PC and certain gimmicks that have been used to bring PCs to life. | * [http://emshort.wordpress.com/2011/05/03/an-alternative-taxonomy-for-interactive-stories/ An Alternative Taxonomy for Interactive Stories] by [[Emily Short]]. May 3, 2011. | ||
* | * [[Past_raif_topics:_IF_Theory:_part_2#Genres_/_themes_/_types_of_IF | Discussions about game genres]] on the [[rec.arts.int-fiction]] newsgroup. Linked discussions are from 1993-2006. | ||
* [http://bluerenga.blogspot.com/2005/02/categories-of-interactive-fiction.html Categories of Interactive Fiction] by [[Jason Dyer]]. February 4, 2005. | |||
* [http://www.onyxring.com/InformGuide.aspx?article=74 NPC Conversations: Ask/Tell Theory] by [[Jim Fisher]]. 2004. Discusses four NPC models: Librarian, Rambling Idiot, Lecturing Professor, and Conversationalist. | |||
* [http://brasslantern.org/editorials/pcrole.html The Player Character's Role in Game Design] by [[Duncan Stevens]] for [[Brass Lantern]]. 2001. Discusses certain key techniques in creating a meaningful PC and certain gimmicks that have been used to bring PCs to life. | |||
* {{link|deadurl=http://www.xyzzynews.com/xyzzy.9d.html|archive=https://web.archive.org/web/20120204120834/http://www.xyzzynews.com/xyzzy.9d.html|Player Character Identity in Interactive Fiction}} by [[John Wood]] for [[XYZZYnews]] #9 (May/June 1996). Associates types of PCs with types of IF and genres. | |||
* [[List of things that may get a player stuck]] by [[Jan Thorsby]] - <b>Contribute!</b> | * [[List of things that may get a player stuck]] by [[Jan Thorsby]] - <b>Contribute!</b> | ||
* [[List of things that causes automatic playing]] by [[Jan Thorsby]] - <b>Contribute!</b> | * [[List of things that causes automatic playing]] by [[Jan Thorsby]] - <b>Contribute!</b> | ||
==Terminology== | ==Terminology== | ||
''(See also: [[FAQ]], [[Glossary]].)'' | ''(See also: [[FAQ]], [[Glossary]].)'' | ||
* [http://www.onyxring.com/InformGuide.aspx?article=5 What is IF?] by [[Jim Fisher]] (2004). | * [http://www.onyxring.com/InformGuide.aspx?article=5 What is IF?] by [[Jim Fisher]] (2004). | ||
* [http://emshort.home.mindspring.com/whatsif.html What's IF?] by [[Emily Short]]. | * [http://web.archive.org/web/20060901153020/http://emshort.home.mindspring.com/whatsif.html What's IF?] by [[Emily Short]]. | ||
* [[Eric on Interactive Fiction]] by [[User:Eric.xyzzy|Eric.xyzzy]]. | * [[Eric on Interactive Fiction]] by [[User:Eric.xyzzy|Eric.xyzzy]]. | ||
==See also== | |||
* [[IF Theory Reader]] | |||
* [[Theory Club]] | |||
{{Template:TheoryCraftHistoryNavBox}} | |||
[[Category:Basics]] | [[Category:Basics]] |
Latest revision as of 23:24, 9 March 2024
Theory articles listed here attempt to define terms, eg: "What is X?"; sort things into categories, and make comparisons between things, eg: "How does X compare to Y?"
For articles that are more hands-on and attempt to answer "How do I do X?", see Craft.
For articles about the history of interactive fiction, see History.
General Theory
- The Rosebush - Online magazine featuring articles on interactive fiction theory and criticism. Articles are from 2023-present.
- Gold Machine - Drew Cook's blog. Features literary readings of Infocom games. Posts are from 2021-present.
- Renga in Blue - Jason Dyer's IF blog. Contains several entries on IF theory topics. Posts are from 2005-present.
- Toward a Theory of Interactive Fiction by Nick Montfort appears in the book IF Theory Reader (PDF version). Published 2011. An older version of this article is available at Nick Montfort's website.
- A Writer's Guide to Interactive Fiction by Andrew Plotkin. July 2010.
- Discussions about IF theory on the rec.arts.int-fiction newsgroup. Linked discussions are from 1990-2007.
- An Annotated Bibliography Of Interactive Fiction Scholarship by Dennis G. Jerz. September 2001.
- Why Write IF? (archive) by Emily Short. 2000.
- Interactive Fiction as Literature by Mary Ann Buckles. An early literary analysis of interactive fiction. Originally published in the May 1987 issue of BYTE magazine.
- The Meta-Puzzle of Interactive Fiction: Why We Like What We Like (archive) by Marnie Parker.
Comparisons
- A Comparison of TADS 3 and Inform 7 by Eric Eve, © 2008-2009. Very useful (but long).
- TADS vs. Inform - a (vaguely) in-depth comparison by Dan Shiovitz.
- Discussions about different authoring systems on the rec.arts.int-fiction newsgroup. Linked articles are from 1999-2007.
- Choosing a Language for Interactive Fiction (2004), by Liza Daly for O'Reilly ONLamp.com.
- Character Gender in Interactive Fiction, Part I (archive) and Part II (archive) by Doug Atkinson for XYZZYnews issues #3 and #6. 1995. Compares how a variety of games handled PC gender.
Design
- On Chris Crawford and Interactive Storytelling by Emily Short.
- Multilinear Interactive Fiction by Emily Short. Afterthoughts on concept and reactions to Galatea.
- Discussions about game design on the rec.arts.int-fiction newsgroup. Linked discussions are from 1993-2007.
Taxonomy
(In other words, lists and categories.)
- The different schools of recent twine-adjacent interactive fiction by Autumn Chen. April 9, 2022.
- Standard Patterns in Choice-Based Games by Sam Kabo Ashwell. January 26, 2015.
- An Alternative Taxonomy for Interactive Stories by Emily Short. May 3, 2011.
- Discussions about game genres on the rec.arts.int-fiction newsgroup. Linked discussions are from 1993-2006.
- Categories of Interactive Fiction by Jason Dyer. February 4, 2005.
- NPC Conversations: Ask/Tell Theory by Jim Fisher. 2004. Discusses four NPC models: Librarian, Rambling Idiot, Lecturing Professor, and Conversationalist.
- The Player Character's Role in Game Design by Duncan Stevens for Brass Lantern. 2001. Discusses certain key techniques in creating a meaningful PC and certain gimmicks that have been used to bring PCs to life.
- Player Character Identity in Interactive Fiction (archive) by John Wood for XYZZYnews #9 (May/June 1996). Associates types of PCs with types of IF and genres.
- List of things that may get a player stuck by Jan Thorsby - Contribute!
- List of things that causes automatic playing by Jan Thorsby - Contribute!
Terminology
- What is IF? by Jim Fisher (2004).
- What's IF? by Emily Short.
- Eric on Interactive Fiction by Eric.xyzzy.
See also
Theory, Craft, and History Resources | |
---|---|
Theory | General Theory • Comparisons • Design • Taxonomy • Terminology |
Craft | Game • Making-Of Articles • NPCs • PCs • Promotion • Puzzles • Setting • Story • Use of Medium • Writing |
History | History of Interactive Fiction |