Decompiler: Difference between revisions
From IFWiki
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{{stub|Page was created in haste to save the link. We need a definition and a list of known decompilers, probably begun from the info on the page linked to above. Contrast with [[compiler]].}} | {{stub|Page was created in haste to save the link. We need a definition and a list of known decompilers, probably begun from the info on the page linked to above. Contrast with [[compiler]].}} | ||
[[Category: | [[Category:Glossary]] |
Latest revision as of 23:25, 17 August 2022
A decompiler is the name given to a computer program that performs the reverse operation to that of a compiler. That is, it translates a file containing information at a relatively low level of abstraction (usually designed to be computer readable rather than human readable) into a form having a higher level of abstraction (usually designed to be human readable). In interactive fiction, this means taking a story file and changing it into human readable source code--for instance, taking a Z-code game and transforming it into Inform 6 code from which it could be compiled.
List of decompilers
- Mrifk by Ben Rudiak-Gould decompiles Glulx story files.
- Reform by Ben Rudiak-Gould decompiles Z-code story files.
- Scads 2 by Ben Rudiak-Gould decompiles TADS 2 story files.
- Scads 3 by Ben Rudiak-Gould decompiles TADS 3 story files.
- TXD by Mark Howell disassembles Z-code story files into assembly code.
- Victor by Ben Rudiak-Gould decompiles Hugo story files.
Links
- Interactive fiction decompilers - a summary created by Ben Rudiak-Gould.