PAX Prime 2010: Difference between revisions

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{{Event
|Type=Conference
|Series=No
|Part of series=PAX
}}
=== IF Summit at PAX Prime 2010 ===  
=== IF Summit at PAX Prime 2010 ===  


[[http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime]]
* [http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime]
[[http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule]]
* [http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule]
 




== Main planning discussion thread ==  
== Main planning discussion thread ==  


* [[http://groups.google.com/group/seattle-if/t/ba3c578e0c4a6d24 PAX Planning]]
* [http://groups.google.com/group/seattle-if/t/ba3c578e0c4a6d24 PAX Planning]




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== IF Suite ==  
== IF Suite ==  


[[Seattle IF Group]] will host an IF summit in a hotel close to PAX Prime.  
[[Seattle IF Group]] has reserved a room at the [http://www.starwoodhotels.com/sheraton/property/area/map.html?propertyID=460 Sheraton] for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA).  




'''People who can watch the room:'''


== IF Events ==  
* George Oliver
* Ron Newcomb
* (your name here)
* [https://docs.google.com/leaf?id=1iSEzdq0m_3oKfZ5LfDck4DEdNZh5RjJ0bLCLuY9MMHA&sort=name&layout=list&num=50 Suite shifts]


=== Panel Proposals ===


===== PAX ideas =====
Seattle IF has submitted three panel proposals; the deadline is June 26th, so it'll be probably a few weeks before we hear what's accepted:
'''''Storytelling in the world of interactive fiction'''''
Over the last few decades text adventures have evolved into interactive fictions, in which the focus is not only on puzzles but also on plot. Authors of interactive fiction discuss narrative gaming and design concepts -- reordered storylines, unreliable narrators, sympathetic and not so sympathetic characters -- and how they apply to other kinds of games. Panelists include: Dan Shiovitz, Robb Sherwin, Andrew Plotkin, Adam Cadre
'''''Does conversation grow on trees?'''''
Do gamers want more from their NPCs than fetch-quests and cleavage? Are there alternatives to conversation trees? Authors from the interactive fiction community and graphical game designers share their techniques for creating believable characters. Panelists include: Annie Carlson, Brian Mitsoda, Mike Roberts, Robb Sherwin.


== IF Events ==


'''''Making stories worth playing'''''
=== Panels ===


For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists include: Deirdra Kiai, Annie Carlson, Andrew Plotkin, Adam Cadre.
===== At PAX =====


'''''Making stories worth playing
Friday, 3:30-4:30 PM, Wolfman Theater'''''


===== IF suite ideas =====
For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists included: [[Dietrich Squinkifer|Squinky]] (as Deirdra Kiai), [[Annie Carlson]], [[Andrew Plotkin]], and [[Robb Sherwin]].
* The Best IF Games - Which and Why
* Freedom in IF (freedom of action, freedom of author, freeness of software)
* History of IF -> Current IF (The evolution of game style and player expectations)
* What makes a good story -> What makes a good story become good IF (or a good game in general)
* CYOA-Style vs Exploration-Style
* Available Authoring Tools (Ease of use - bridging the gap between author and programmer)  
* Ways to Author - Transcript, Map-based, Scene-based, Collaborative
* Dynamic NPCs
* Narrative Techniques - From Fiction to Fallout 3
* Interactivity and Immersion
* Developing an IF system
* Multiplayer IF
* User Experiences on desktops, webs, and mobile devices (phone/tablet)


===== At the IF Freeplay room =====


See these Seattle IF list threads:
'''[http://if.seattle.wa.us/pax-2010/schedule/ Schedule]'''


* [[http://groups.google.com/group/seattle-if/browse_frm/thread/6363b96123721930# Pax Panel Thoughts]]
And follow [http://twitter.com/SeattleIF @SeattleIF] on Twitter for updates.


== Attending ==  
== Attending ==  
=== Yes ===
* [[George Oliver]]
* [[George Oliver]]
* [[Andrew Plotkin]]
* [[Andrew Plotkin]]
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* [[Iain Merrick]]
* [[Iain Merrick]]
* [[Jason Scott]]
* [[Jason Scott]]
* Ben Sokal
* James Lawton
* Adrienne Mueller
* Cathy and Tom Saxton
* Ben Cressey
* [[Ron Newcomb]]
* [[Dan Shiovitz]]
* [[Robb Sherwin]]
* Jason and Sylvia Wodicka
* [[Carl Muckenhoupt]]


=== Maybe ===
==Links==
* (your name here)
===Blog posts===
 
* [http://taradinoc.livejournal.com/192256.html PAX 2010] by [[Jesse McGrew]].
 
* [http://huskyscotsman.livejournal.com/109536.html PAX Prime] by [[Iain Merrick]].
 
* [http://squinky.me/2010/09/06/my-pax-was-lovely-how-was-yours/ My PAX was lovely; how was yours?] by [[Dietrich Squinkifer|Squinky]].


[[Category:Events]] [[Category:2010]]
[[Category:Events]] [[Category:2010]]

Latest revision as of 15:39, 18 March 2024

PAX Prime 2010
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IF Summit at PAX Prime 2010


Main planning discussion thread


IF Suite

Seattle IF Group has reserved a room at the Sheraton for the nights of September 3rd and 4th (check-in around 3 PM on Friday, checkout around noon on Sunday, room number TBA).


People who can watch the room:


IF Events

Panels

At PAX

Making stories worth playing Friday, 3:30-4:30 PM, Wolfman Theater

For years, interactive fiction authors have grappled with the often conflicting demands of story, gameplay, interactivity and immersion. Good stories are not always good games, and while simulation and emergent story can ease pressure on designers, they come with their own problems. Interactive fiction authors and graphical game designers unite to discuss their solutions. Panelists included: Squinky (as Deirdra Kiai), Annie Carlson, Andrew Plotkin, and Robb Sherwin.

At the IF Freeplay room

Schedule

And follow @SeattleIF on Twitter for updates.

Attending

Links

Blog posts