LiveJoseph: Difference between revisions

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(+ my walkthrough)
 
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<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{home}} </td></tr></table>
<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{slice of life}} {{home}} </td></tr></table>


{{game infobox|title=LiveJoseph|image=|author=[[Joseph Miller]]|publisher=n/a|released=27-Dec-2011|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=Merciful}}
{{work infobox|title=LiveJoseph|author=[[Joseph Miller]]|released=27-Dec-2011|authsystem=[[Inform 7]]|platform=[[Z-code]]|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=Merciful}}


==How It Begins==
==How It Begins==
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==Links==  
==Links==  
===General info===
===General info===
* {{TUID wanted}}
* {{ifdb game|LiveJoseph|z22lbztjaukgb5r}}
 
===Spoilers===
* [http://plover.net/~davidw/sol/l/livej11.html Walkthrough and map] by [[David Welbourn]].


{{DEFAULTSORT:Livejoseph}}
{{DEFAULTSORT:Livejoseph}}
[[Category:Games]] [[Category:Games in 2011]] [[Category:Inform 7 games]] [[Category:Z-code works]]
[[Category:Works]] [[Category:Works in 2011]] [[Category:Inform 7 works]] [[Category:Z-code works]]

Latest revision as of 18:21, 1 September 2023

Slice of life
Slice of life
Home
Home
LiveJoseph
{{{image}}}
{{{image2}}}
Author(s) Joseph Miller
Publisher(s) {{{publisher}}}
Release date(s) 27-Dec-2011
Authoring system Inform 7
Platform(s) Z-code
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Merciful


How It Begins

This game is presented as an interactive non-fiction.

You might be anyone*, carrying nothing. You are visiting Joseph Miller (the author) in his home. He is sitting in a recliner and invites you to sit on the couch. You may talk to Joseph or explore his home.

* (One response from Joseph suggests your name is alternately David or Tessa.)

Notable Features

  • A somewhat sparse My Apartment game. The bedroom and kitchen barely exist, and many items don't have descriptions.
  • Conversation with Joseph is done via the standard "ASK JOSEPH ABOUT [topic]" syntax. Most of the game's interesting content is from Joseph's responses to questions, assuming you can find any topics he knows how to respond to.
  • There is no goal and no ending. You play until you quit.

Versions

Release 1

Links

General info

Spoilers