Reality-On-The-Norm: Difference between revisions

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A story concept that revolves around an imaginary town with numerous mainstay characters, which different authors attempt to depict by creating their own individual games in addition to the previous ones, thus creating a virtual "book" made of independent yet coherent chapters.
A collaborative series of games (mostly adventure games) by numerous different authors, which revolves around an imaginary town, Reality-On-The-Norm. The setting, storyline and cast of the series are expanded with each game, thus creating a virtual "book" made of independent yet coherent chapters.


The concept was started by members of the [http://www.adventuregamestudio.co.uk/ Adventure Game Studio] community, and had been initiated by [[Ben Croshaw]]'s graphical adventure ''Lunchtime of the Damned'' (2001). Though Reality-On-The-Norm (RON) begun as a graphical game concept, it has spawned several fan fiction stories and text adventure games as well.
The concept was started by members of the [http://www.adventuregamestudio.co.uk/ Adventure Game Studio] community, and was initiated by [[Ben Croshaw]]'s graphical adventure ''Lunchtime of the Damned'' (2001). Though Reality-On-The-Norm (RON) begun as a graphical game concept, it has spawned several fan fiction stories and text adventure games as well.


==Interactive fiction works in the series==
==Interactive fiction works in the series==
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* ''[[Strange Days]]'' ([[Kunafits]]; 06-Jan-2002; [[CNCS]]).
* ''[[Strange Days]]'' ([[Kunafits]]; 06-Jan-2002; [[CNCS]]).
* ''[[RON: Intergalactic Life]]'' ([[Tobias Schmitt]]; 11-Mar-2002; [[CNCS]]).
* ''[[RON: Intergalactic Life]]'' ([[Tobias Schmitt]]; 11-Mar-2002; [[CNCS]]).
* ''[[Toxically Earth]]'' ([[Tobias Schmitt]]; 16-Apr-2002; [[ADRIFT]]).


==Links==
==Links==

Latest revision as of 14:14, 27 March 2022

A collaborative series of games (mostly adventure games) by numerous different authors, which revolves around an imaginary town, Reality-On-The-Norm. The setting, storyline and cast of the series are expanded with each game, thus creating a virtual "book" made of independent yet coherent chapters.

The concept was started by members of the Adventure Game Studio community, and was initiated by Ben Croshaw's graphical adventure Lunchtime of the Damned (2001). Though Reality-On-The-Norm (RON) begun as a graphical game concept, it has spawned several fan fiction stories and text adventure games as well.

Interactive fiction works in the series

Links