Past raif topics: Game Mechanics: part 1: Difference between revisions

From IFWiki

(Removed unnecessary parts of thread URLs; made sure all references are groups-beta for consistency)
(Updated up to Jan 2007)
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* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/92a83fbcb488d8cf Puzzle classification (May 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/92a83fbcb488d8cf Puzzle classification (May 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/652af722d2c36b0e Puzzle categories (four types) (Aug 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/652af722d2c36b0e Puzzle categories (four types) (Aug 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d67ad1696bdb59f7 Puzzle categories (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/de17d522c91cd027 Types of puzzles (Mar 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/de17d522c91cd027 Types of puzzles (Mar 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/ab273544489fa8cc Types of puzzles (list of 30) (Feb 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/ab273544489fa8cc Types of puzzles (list of 30) (Feb 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/21e7e6209bac4395 Cryptographic puzzles (Nov 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/7528544ffbc52864 Linguistic puzzles (Oct 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/e64afb5663260b46 Puzzle design (Jul 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/e64afb5663260b46 Puzzle design (Jul 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b714f86d75c42d76 Designing puzzles (Mar 1995)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b714f86d75c42d76 Designing puzzles (Mar 1995)]
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* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/5b5a5bf3d9146cdb Logical puzzles ("+=3" demo game) #2 (Nov 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/5b5a5bf3d9146cdb Logical puzzles ("+=3" demo game) #2 (Nov 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/d446e3a3bab813f5 Logical puzzles ("+=3" demo game) #3 (Nov 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/d446e3a3bab813f5 Logical puzzles ("+=3" demo game) #3 (Nov 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/0748867095f5c876 Realistic / "every day" puzzles (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/5e2e42793ac5b3b1 Common sense puzzles (Jun 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/5e2e42793ac5b3b1 Common sense puzzles (Jun 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/19faf333dc1e4a70 Depending on common knowledge + instructions for making a bomb OK in a game ? (Jul 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/19faf333dc1e4a70 Depending on common knowledge + instructions for making a bomb OK in a game ? (Jul 1996)]
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* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fbb6657e59c2a38e Puzzles and hints (Jun 2003)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fbb6657e59c2a38e Puzzles and hints (Jun 2003)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b314cc0469c6cdad Hints in adventure games (Dec 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b314cc0469c6cdad Hints in adventure games (Dec 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/b7770c22a07228ed Hint approaches (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/a59e59ab2c6ae342 Gradual hints vs a sledgehammer (Oct 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/a59e59ab2c6ae342 Gradual hints vs a sledgehammer (Oct 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/9b77d5bd1075b1ab How explicit should hints get? (Mar 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/32a748b472cb6a82 Helping a stuck player (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/906d9442fb3020d1 Hint systems / making hints hard to get vs penalizing player (Jan 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/906d9442fb3020d1 Hint systems / making hints hard to get vs penalizing player (Jan 2002)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/916daff30579ad0c Best hint system? (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/53e7ef38d3f9b3cd Hint systems (Feb 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_thread/thread/53e7ef38d3f9b3cd Hint systems (Feb 1998)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/586e351de5da0b47 Universal Hint System (UHS) (Apr 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/586e351de5da0b47 Universal Hint System (UHS) (Apr 1994)]
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* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/62e2c3ae3576a8cc Walkthroughs & randomness (Nov 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/62e2c3ae3576a8cc Walkthroughs & randomness (Nov 1996)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d41abc9cb3a1accb How to avoid looking at cheats / walkthroughs (Feb 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/d41abc9cb3a1accb How to avoid looking at cheats / walkthroughs (Feb 1997)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/f10cfce59f2e4595 Automatic walkthrough mode (Feb 2006)]


==Red herrings & decoration objects==
==Red herrings & decoration objects==
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* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fe94872447e361ac Unimportant items / realism & red herrings (Jun 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/fe94872447e361ac Unimportant items / realism & red herrings (Jun 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ab6a15c2b98af8a8 Atmospheric messages acting as red herrings (Sep 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ab6a15c2b98af8a8 Atmospheric messages acting as red herrings (Sep 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/9709c664a2c38582 Atmosphere vs red herrings (Jan 2006)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/52fd82862cbbe8e5 Gratuitous objects (Sep 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/52fd82862cbbe8e5 Gratuitous objects (Sep 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2940959298b357ae Most memorable red herrings (Sep 2000)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2940959298b357ae Most memorable red herrings (Sep 2000)]
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* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ed2f7af715db156 Simulationism (May 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ed2f7af715db156 Simulationism (May 1994)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/4dfcd062819d9db5 IF realities / simulationism (Nov 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/4dfcd062819d9db5 IF realities / simulationism (Nov 1993)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/a3e636a8af3f28b1 Simulation and IF (summary) (Oct 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/bc1670b6ec0e40ed Simulationism (footprints in the snow) + IF libraries (Sep 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/ac21e5488980d9bc Simulation and world consistency / interaction checking program (Sep 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/897393a99b40131e Simulationist IF / Deus Ex article (Oct 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/897393a99b40131e Simulationist IF / Deus Ex article (Oct 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/bcac501cdd241b54 Simulationist IF + IF in the news (Feb 2001)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/bcac501cdd241b54 Simulationist IF + IF in the news (Feb 2001)]
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* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/9749fed63f37f345 How much detail / infinite universes (Sep 2004)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/9749fed63f37f345 How much detail / infinite universes (Sep 2004)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/61da68b00ac94919 Boundlessness (Feb 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/61da68b00ac94919 Boundlessness (Feb 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/71f48d097dc2a4ec Borders of the game world (Dec 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2eb16fc6b1113bbc Things players try (Feb 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/2eb16fc6b1113bbc Things players try (Feb 1999)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/926688fbaeea7e81 Things not allowed to do in a game (Mar 2005)]
* [http://groups-beta.google.com/group/rec.arts.int-fiction/browse_frm/thread/926688fbaeea7e81 Things not allowed to do in a game (Mar 2005)]

Revision as of 12:35, 21 January 2007

This is part one (of two) of a collection of Past raif topics to do with the mechanics of IF games, such as puzzles, game world physics and navigation.

The rest may be found at Past raif topics: Game Mechanics: part 2.

If you add or change any of the sections on this page, remember to update the entry on the Past raif topics page as well.

Puzzles

See also => IF Theory: Puzzles & winnability
See also => Puzzles in Interactive Fiction (D.G. Jerz) .. IF Roundtable: The Art of the Puzzle (IFMud transcript)
See also => Nalian Language Puzzle in The Edifice (XYZZY News article) .. Plenty Annoyed (frustrating puzzles) (Brass Lantern)
See also => Puzzle .. Maze .. Best_Puzzles ..Best_Individual_Puzzle (IFWiki articles)

Hints and walkthroughs

See also => Hint .. Walkthrough .. Invisiclues .. Fake spoiler (IFWiki articles)
See also => Invisiclues for Infocom games
See also => Getting Help (hints & solutions) .. Writing Walkthroughs (Brass Lantern articles)
See also => Cheat, Beg, Wheedle, Cajole (XYZZY News article)
See also => David Welbourn's game walkthroughs .. if-archive/solutions

Red herrings & decoration objects

See also => Red herring .. Blue Herring Pattern (IFWiki articles)

Scoring

See also => Score .. Rank .. Last lousy point (IFWiki articles)

Helping new players

Game physics / world model

See also => Liquid Modelling .. Desiderata for a Physical Simulation Library (Emily Short)
See also => Darkness .. Light source (IFWiki articles)

Simulation / world limits

See also => Past raif topics: IF Theory: part 1#Mimesis / game consistency & completeness
See also => Problems in IF Simulationism (Emily Short)

Modelling actions & objects - general

Implicit actions

Visibility / scope of objects

See also => Scope .. Sense-passing (IFWiki articles)

Containers & inventory limits

See also => Inventory .. Inventory management puzzle .. Sack object (IFWiki articles)

Time

Mapping

Compass directions / navigation

See also => Compass .. Navigation (IFWiki articles)

Locations, movement & exits

See also => Past raif topics: Game Mechanics: part 1#Compass directions / navigation


Past raif topics: Game Mechanics: part 2