Craft: Difference between revisions

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(→‎Game: Moved the 'List of...'s to Theory#Taxonomy where they belong.)
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[[#Game|Game]] - [[#NPCs|NPCs]] - [[#PCs|PCs]] - [[#Promotion|Promotion]] - [[#Puzzles|Puzzles]] - [[#Setting|Setting]] - [[#Story|Story]] - [[#Use_of_Medium|Use of Medium]] - [[#Writing|Writing]] __NOTOC__
[[#Game|Game]] - [[#NPCs|NPCs]] - [[#PCs|PCs]] - [[#Promotion|Promotion]] - [[#Puzzles|Puzzles]] - [[#Setting|Setting]] - [[#Story|Story]] - [[#Use_of_Medium|Use of Medium]] - [[#Writing|Writing]] __NOTOC__
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==Design Patterns==
''This section is about patterns in game design''
* [[Unimplemted Actions Anti-Pattern]]


==Game==
==Game==

Revision as of 16:19, 1 March 2005

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

Design Patterns

This section is about patterns in game design

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing