Craft: Difference between revisions

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==Design Patterns==
==Design Patterns==
''This section is about patterns in game design''
''This section is about patterns in game design''
* [[Unimplemented Actions Anti-Pattern]]
* [[Unimplemented Actions Anti-Pattern]] - A player cannot progress in a game. There is more than one ''logical'' and ''reasonable'' solution to progress, but the player has only thought of one or more that do not progress the game. The actions or sequences of actions that do not progress the game may or may not have ''logical'' and ''reasonable'' responses.


==Game==
==Game==

Revision as of 16:28, 1 March 2005

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

Design Patterns

This section is about patterns in game design

  • Unimplemented Actions Anti-Pattern - A player cannot progress in a game. There is more than one logical and reasonable solution to progress, but the player has only thought of one or more that do not progress the game. The actions or sequences of actions that do not progress the game may or may not have logical and reasonable responses.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing