Incanus: Difference between revisions
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==Review and Article Credits== | ==Review and Article Credits== | ||
*[http:// | *[http://www.caad.es/spac/spac41.htm SPAC #41] - A Testing Methodology. Generic methodology to perform an IF game testing. Article in Spanish. | ||
*[http:// | *[http://www.caad.es/spac/spac49.htm SPAC #49] - An Adventure Craft Methodology. Generic methodology to create an IF game. Article in Spanish. | ||
==Organizational Credits== | ==Organizational Credits== | ||
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*[http://www.wurb.com/if/person/1653 Baf's Guide listing for Incanus] | *[http://www.wurb.com/if/person/1653 Baf's Guide listing for Incanus] | ||
===Interviews=== | ===Interviews=== | ||
*[http:// | *[http://www.caad.es/spac/spac44.htm# SPAC #44] - Interview with Incanus by [[Antonia Visiedo]] about himself, his works and collaboration with the spanish IF Community. (Spanish) | ||
[[Category:People]] | [[Category:People]] |
Revision as of 14:54, 31 May 2007
History: Me and IF
It all began, back to the very begining, on an old school's friends project; it was conceived among friends, never really developed, then abandoned for university pursuits, and finally brought back on my own first professional years (computing and such, not quite original, I know). And so it was that, still way back (July 1998), I coded my first adventure game.
Well... such as it was. I didn't had many resources, back then: no Internet access, hardly a PC to work on... so (knowing zilch about parser languages) I dusted off an old 80's game programming theory book (..!..) and made up a little program on QBasic 1.1 (God, was it all precarious) with the bones of an IF: parser, places, objects, vocabulary and a few NPCs (actually, objects + vocabulary).
The resulting mongrel of a game was played and criticiced by a few close friends and relations... but I never persued it any further.
Cut to 6 years later, on or about mid 2004, my interest on IF revives... so I resurrected said adventure, using InformATE (spanish library for Inform 6.30).
Author Credits
So far, I've created the following Adventure Games:
- La Mansión (Jan-06-2005; Z-code; Spanish). Webpage. My first adventure game. It's a mystery and sci-fi (I hope) game that takes place on an old manor, with many rooms, many corners... and many a strange thing (suspense...).
- El Protector (Jul-20-2005; Z-code; Spanish). Webpage. A small ecologycal survival tale, sci-fi style, takes place on a strange world with vast savanas... and merciless Hunters prowling.
- Goteras (Jun-23-2006; Z-code; Spanish). Webpage. A "hard" sci-fi short tale; the "disaster in space" classic... with some humorous twists.
Keep in mind: these games are in Spanish, and I won't be translating them to English any time soon.
Review and Article Credits
- SPAC #41 - A Testing Methodology. Generic methodology to perform an IF game testing. Article in Spanish.
- SPAC #49 - An Adventure Craft Methodology. Generic methodology to create an IF game. Article in Spanish.
Organizational Credits
- Mantains InformATE! Inform's spanish translation library InformATE webpage.
- Betatested CellarDoor, a Z-machine and Glulx interpreter for PalmOS.
Links
- Author's page (Spanish)
- Author's page (English)
- Baf's Guide listing for Incanus
Interviews
- SPAC #44 - Interview with Incanus by Antonia Visiedo about himself, his works and collaboration with the spanish IF Community. (Spanish)