Bob Bates: Difference between revisions

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Inspired by [[Infocom]] games (specifically [[Zork]]), Bob Bates co-founded a company to sell text adventures, called Challenge, Inc. Contacting Activision about licensing the Infocom engine, Bates had a meeting with Jim Levy of Activision and was soon asked to develop games for Infocom directly on a contractor basis. This resulted in [[Sherlock: The Riddle of the Crown Jewels]] and [[Arthur: The Quest for Excalibur]]. After these projects, Infocom was shut down, scuttling projects Bates was working on. (An adaptation of James Cameron's film ''The Abyss'' and a third "from the legends of history" game based on Robin Hood.)
Inspired by [[Infocom]] games (specifically [[Zork]]), Bob Bates co-founded a company to sell text adventures, called Challenge, Inc. Contacting Activision about licensing the Infocom engine, Bates had a meeting with Jim Levy of Activision and was soon asked to develop games for Infocom directly on a contractor basis. This resulted in [[Sherlock: The Riddle of the Crown Jewels]] and [[Arthur: The Quest for Excalibur]]. After these projects, Infocom was shut down, scuttling projects Bates was working on. (An adaptation of James Cameron's film ''The Abyss'' and a third "from the legends of history" game based on Robin Hood.)


Bates then founded (with Mike Verdu) a follow-up company called [[Legend Entertainment]], which continued to produce games in the style of Infocom, including the efforts of a number of ex-Infocom employees as contributors/writers.
Bates then founded (with [[Mike Verdu]]) a follow-up company called [[Legend Entertainment]], which continued to produce games in the style of Infocom, including the efforts of a number of ex-Infocom employees as contributors/writers.


==Author Credits==
==Author Credits==
* ''[[Sherlock: The Riddle of the Crown Jewels]]'' (publisher: [[Infocom]]; 1988; [[Z-code]]).
* ''[[Sherlock: The Riddle of the Crown Jewels]]'' (publisher: [[Infocom]]; 1988; [[Z-code]]).
* ''[[Arthur: The Quest for Excalibur]]'' (publisher: Infocom; 1989; Z-code)
* ''[[Arthur: The Quest for Excalibur]]'' (publisher: Infocom; 1989; Z-code)
* ''[[TimeQuest]]'' (publisher: [[Legend Entertainment]]; 1991; MS-DOS).
* ''[[Timequest]]'' (publisher: [[Legend Entertainment]]; 1991; MS-DOS).
* ''[[Eric the Unready]]'' (publisher: Legend Entertainment; 1993; MS-DOS).
* ''[[Eric the Unready]]'' (publisher: Legend Entertainment; 1993; MS-DOS).



Revision as of 04:24, 9 September 2007

Bob Bates, 2007. From GET LAMP.


Inspired by Infocom games (specifically Zork), Bob Bates co-founded a company to sell text adventures, called Challenge, Inc. Contacting Activision about licensing the Infocom engine, Bates had a meeting with Jim Levy of Activision and was soon asked to develop games for Infocom directly on a contractor basis. This resulted in Sherlock: The Riddle of the Crown Jewels and Arthur: The Quest for Excalibur. After these projects, Infocom was shut down, scuttling projects Bates was working on. (An adaptation of James Cameron's film The Abyss and a third "from the legends of history" game based on Robin Hood.)

Bates then founded (with Mike Verdu) a follow-up company called Legend Entertainment, which continued to produce games in the style of Infocom, including the efforts of a number of ex-Infocom employees as contributors/writers.

Author Credits

Organizational Credits

Other Credits

  • "Designing the Puzzle." Game Developers Conference, San Jose, California, April 1997.
  • John Saul's Blackstone Chronicles (publisher: Legend Entertainment; 1998) graphic adventure game.
  • Co-founder and organizer of the Game Designers Workshop, an annual conference of computer game designers concerned with storytelling.
  • Game Design: The Art and Business of Creating Games. Prima Publishing, 2001.

Links

Interviews