GINAS: Difference between revisions
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The only known games written in GINAS are the demo games included in the source distribution: | The only known games written in GINAS are the demo games included in the source distribution: | ||
* '''Example GINAS Game''', February, 1995 by Jeff Standish. | * '''Example GINAS Game''', February, 1995 by Jeff Standish. | ||
* '''Adventure''', ported to GINAS by Jeff Standish(1995), from [[Graham Nelson]]'s port to [[Inform]] (1994), in turn from [[Dave Baggett]]'s 1993 reconstruction for [[TADS]] of the original by [[ | * '''Adventure''', ported to GINAS by Jeff Standish(1995), from [[Graham Nelson]]'s port to [[Inform]] (1994), in turn from [[Dave Baggett]]'s 1993 reconstruction for [[TADS]] of the original by [[Will Crowther]] and [[Don Woods]] (1977). | ||
== Links == | == Links == | ||
* [http://www.ifarchive.org/if-archive/interpreters-other/ginas/ GINAS] at the ifarchive. | * [http://www.ifarchive.org/if-archive/interpreters-other/ginas/ GINAS] at the ifarchive. |
Revision as of 18:32, 13 December 2007
GINAS: The Generic Interactive Narrative Authoring System, by Jeff Standish. GINAS is an Object-Oriented LISP system for Interactive Fiction.
Current version: 0.4 (August 1995), beta
Games
The only known games written in GINAS are the demo games included in the source distribution:
- Example GINAS Game, February, 1995 by Jeff Standish.
- Adventure, ported to GINAS by Jeff Standish(1995), from Graham Nelson's port to Inform (1994), in turn from Dave Baggett's 1993 reconstruction for TADS of the original by Will Crowther and Don Woods (1977).
Links
- GINAS at the ifarchive.