GINAS: Difference between revisions
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The only known games written in GINAS are the demo games included in the source distribution: | The only known games written in GINAS are the demo games included in the source distribution: | ||
* '''Example GINAS Game''', February, 1995 by Lee Standish. | * '''Example GINAS Game''', February, 1995 by Lee Standish. | ||
* '''Adventure''', ported to GINAS by Lee Standish(1995), from [[Graham Nelson]]'s port to [[Inform]] (1994), in turn from [[Dave Baggett]]'s 1993 reconstruction for [[TADS]] of the original by [[Will Crowther]] and [[Don Woods]] (1977). | * '''[[Adventure]]''', ported to GINAS by Lee Standish(1995), from [[Graham Nelson]]'s port to [[Inform]] (1994), in turn from [[Dave Baggett]]'s 1993 reconstruction for [[TADS]] of the original by [[Will Crowther]] and [[Don Woods]] (1977). | ||
== Distribution contents == | == Distribution contents == |
Revision as of 18:36, 14 December 2007
GINAS: The Generic Interactive Narrative Authoring System, by (Jeff) Lee Standish. GINAS is an Object-Oriented LISP system for Interactive Fiction.
Current version: 0.4 (August 1995), beta
Games
The only known games written in GINAS are the demo games included in the source distribution:
- Example GINAS Game, February, 1995 by Lee Standish.
- Adventure, ported to GINAS by Lee Standish(1995), from Graham Nelson's port to Inform (1994), in turn from Dave Baggett's 1993 reconstruction for TADS of the original by Will Crowther and Don Woods (1977).
Distribution contents
The distribution contains the source to the entire authoring system, default game library, and interpreter; all available under a FreeBSD-style license. This may be a good starting point for someone seeking to create or extend an OO-LISP Authoring System.
Links
- Download ginas/ from the IF Archive Source distribution