GINAS: Difference between revisions

From IFWiki

Line 8: Line 8:
The only known games written in GINAS are the demo games included in the source distribution:
The only known games written in GINAS are the demo games included in the source distribution:
* '''Example GINAS Game''', February, 1995 by Jeff Standish.
* '''Example GINAS Game''', February, 1995 by Jeff Standish.
* '''Goldskull''' a port of the TADS demo by [[Mike Roberts]], February, 1995 by Jeff Standish.
* '''Goldskull''' a port of the TADS 2 demo by [[Mike Roberts]], February, 1995 by Jeff Standish.
* '''[[Adventure]]''', ported to GINAS by Jeff Standish(1995), from [[Graham Nelson]]'s port to [[Inform]] (1994), in turn from [[Dave Baggett]]'s 1993 reconstruction for [[TADS]] of the original by [[Will Crowther]] and [[Don Woods]] (1977).
* '''[[Adventure]]''', ported to GINAS by Jeff Standish(1995), from [[Graham Nelson]]'s port to [[Inform]] (1994), in turn from [[Dave Baggett]]'s 1993 reconstruction for [[TADS]] of the original by [[Will Crowther]] and [[Don Woods]] (1977).



Revision as of 18:57, 14 December 2007


GINAS: The Generic Interactive Narrative Authoring System, by Jeff Standish. GINAS is an Object-Oriented LISP system for Interactive Fiction.

Current version: 0.4 (August 1995), beta

Games

The only known games written in GINAS are the demo games included in the source distribution:

Distribution contents

The distribution contains the source to the entire authoring system, default game library, and interpreter; all available under a FreeBSD-style license. This may be a good starting point for someone seeking to create or extend an OO-LISP Authoring System.

Links

Notes

In searching the history of GINAS, you will find that Mr. Standish has also gone by the name of 'Lee'.