Decompiler: Difference between revisions
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A decompiler is the name given to a computer program that performs the reverse operation to that of a compiler. That is, it translates a file containing information at a relatively low level of abstraction (usually designed to be computer readable rather than human readable) into a form having a higher level of abstraction (usually designed to be human readable). In interactive fiction, this means taking a | A [[decompiler]] is the name given to a computer program that performs the reverse operation to that of a [[compiler]]. That is, it translates a file containing information at a relatively low level of abstraction (usually designed to be computer readable rather than human readable) into a form having a higher level of abstraction (usually designed to be human readable). In [[interactive fiction]], this means taking a [[story file]] and changing it into human readable [[source code]]--for instance, taking a [[Z-code]] game and transforming it into [[Inform 6]] code from which it could be compiled. | ||
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Revision as of 12:19, 18 May 2010
A decompiler is the name given to a computer program that performs the reverse operation to that of a compiler. That is, it translates a file containing information at a relatively low level of abstraction (usually designed to be computer readable rather than human readable) into a form having a higher level of abstraction (usually designed to be human readable). In interactive fiction, this means taking a story file and changing it into human readable source code--for instance, taking a Z-code game and transforming it into Inform 6 code from which it could be compiled.
Links
- Interactive fiction decompilers - a summary created by Ben Rudiak-Gould.