Steve Breslin: Difference between revisions
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Steve Breslin is | Steve Breslin is a major IF theorist and programmer. He has written hundreds of articles, ranging from general design issues to specific programming problems. In his theoretical writings, he has emphasized the significance of IF's presentational structure, and challenged the genre to remain viable as a progressive and experimental. As a programmer, he has specialized in AI and spatial simulation, and is a major contributor for [[TADS 3]]. | ||
==Author Credits== | ==Author Credits== | ||
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==Testing Credits== | ==Testing Credits== | ||
* ''[[Return to Ditch Day]]'' ([[Michael J. Roberts]]; 12-Jun-2004; [[TADS 3]]). | * ''[[Return to Ditch Day]]'' ([[Michael J. Roberts]]; 12-Jun-2004; [[TADS 3]]). | ||
==Links== | ==Links== |
Revision as of 04:27, 16 January 2010
Steve Breslin is a major IF theorist and programmer. He has written hundreds of articles, ranging from general design issues to specific programming problems. In his theoretical writings, he has emphasized the significance of IF's presentational structure, and challenged the genre to remain viable as a progressive and experimental. As a programmer, he has specialized in AI and spatial simulation, and is a major contributor for TADS 3.
Author Credits
- The Battle of Walcot Keep (Steve Breslin, Eric Eve, Lindsey Hair; 2004; TADS 3). IF Art Show 2004: Honorable Mention. This game features complex spaces, and AI agents. The game is multi-threaded, but the player (as a ghost) cannot influence the action.
Tech Credits
- Major contributor to TADS 3 development. Several main library credits, plus numerous extensions.
Testing Credits
- Return to Ditch Day (Michael J. Roberts; 12-Jun-2004; TADS 3).