Talk:Doors, locked: Difference between revisions
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This is indeed close to what I had in mind. However, I think this page doesn't currently go quite far enough. There is a lot more to be said about locked doors, and some of what's said here is too vague. Also, I think I'd combine and resplit the last two sections in some other way; this page isn't as well organized as I'd like to see. -- [[User:Dswxyz|David Welbourn]] 15:36, 25 Oct 2005 (Central Daylight Time) | This is indeed close to what I had in mind. However, I think this page doesn't currently go quite far enough. There is a lot more to be said about locked doors, and some of what's said here is too vague. Also, I think I'd combine and resplit the last two sections in some other way; this page isn't as well organized as I'd like to see. -- [[User:Dswxyz|David Welbourn]] 15:36, 25 Oct 2005 (Central Daylight Time) | ||
* Hmm. I tried to avoid using solution approaches that I couldn't recall concrete examples of from games I've played, but I agree it needs more. With regards to the resplit, would it be better to just list a bunch of variations at the start and then include solutions appropriate to them within the main approaches section, or is there a better way of doing it? |
Revision as of 21:57, 25 October 2005
This is indeed close to what I had in mind. However, I think this page doesn't currently go quite far enough. There is a lot more to be said about locked doors, and some of what's said here is too vague. Also, I think I'd combine and resplit the last two sections in some other way; this page isn't as well organized as I'd like to see. -- David Welbourn 15:36, 25 Oct 2005 (Central Daylight Time)
- Hmm. I tried to avoid using solution approaches that I couldn't recall concrete examples of from games I've played, but I agree it needs more. With regards to the resplit, would it be better to just list a bunch of variations at the start and then include solutions appropriate to them within the main approaches section, or is there a better way of doing it?