Smell restrictions (ADRIFT 5 example): Difference between revisions
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Name/Noun(s): {{fq|flower}} | Name/Noun(s): {{fq|flower}} | ||
Object type: {{ | Object type: {{rx}}Dynamic | ||
Initial Location: {{ | Initial Location: {{rx}}In Location {{rx}}Street | ||
Description: {{fq|It's just a nice flower. You don't know what type.}} | Description: {{fq|It's just a nice flower. You don't know what type.}} | ||
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Name/Noun(s): {{fq|spacesuit}} | Name/Noun(s): {{fq|spacesuit}} | ||
Object type: {{ | Object type: {{rx}}Dynamic | ||
Initial Location: {{ | Initial Location: {{rx}}In Location {{rx}}Street | ||
Description: {{fq|Spacesuits are wonderful things, but they make EVERYONE look fat.}} | Description: {{fq|Spacesuits are wonderful things, but they make EVERYONE look fat.}} | ||
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Name/Noun(s): {{fq|sewage}} | Name/Noun(s): {{fq|sewage}} | ||
Object type: {{ | Object type: {{rx}}Static | ||
Initial Location: {{ | Initial Location: {{rx}}In Location {{rx}}Sewer | ||
Description: {{fq|Horrible smelly sewage is everywhere in the sewer.}} | Description: {{fq|Horrible smelly sewage is everywhere in the sewer.}} | ||
{{cx}} | {{cx}}Specifically list object in location descriptions | ||
{{cx}}Odour: {{fq|It reeks.}} | {{cx}}Odour: {{fq|It reeks.}} | ||
== Tasks == | |||
=== Smell Something === | |||
Task Name: Smell something | |||
Task Type: {{rx}}General | |||
Enter any number of commands: {{fq|[smell/sniff] %item%}} | |||
=== Smell === | |||
Task Name: Smell | |||
Task Type: {{rx}}General | |||
Enter any number of commands: {{fq|[smell/sniff]}} | |||
==== Actions ==== | |||
Execute task {{fq|smell something}} Params: {{fq|%Player%.Location}} | |||
=== Sewage Overwhelms === | |||
=== Suit Blocks Smell === | |||
[[Category:Smell restrictions (Example)]] [[Category:Examples of ADRIFT code]] | [[Category:Smell restrictions (Example)]] [[Category:Examples of ADRIFT code]] |
Revision as of 02:08, 9 October 2015
ADRIFT 5 is not written like a computer program, instead you click a button to create a new object and then fill in the details of that object on a form.
Where you see "Short description: Street
" this means that you should look for the line or text box labeled "Short description" and type in the text "Street".
" Dynamic" indicates that you should select this choice from a list.
" Object is wearable" indicates that you should click on this box to select it.
Properties
Odour
Locations
Street
Long description: You are in a street. The sewer is below you.
Odour:
You pick up a faint odour from below.
Sewer
Long description: You are in a sewer. The street is above you.
Objects
Flower
Initial Location: In Location
Street
Description: It's just a nice flower. You don't know what type.
Spacesuit
Initial Location: In Location
Street
Description: Spacesuits are wonderful things, but they make EVERYONE look fat.
Sewage
Initial Location: In Location
Sewer
Description: Horrible smelly sewage is everywhere in the sewer.
Specifically list object in location descriptions
Tasks
Smell Something
Task Name: Smell something
Enter any number of commands: [smell/sniff] %item%
Smell
Task Name: Smell
Enter any number of commands: [smell/sniff]
Actions
Execute task smell something
Params:
%Player%.Location