Talk:Elements of Interactive Fiction: Difference between revisions

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Hmm. I'm not sure that "guess the verb" puzzles were designed to be puzzles, but were rather just artifacts of poor coding or the limitations of the machine for which the game was designed (I'd argue the latter in the case of Scott Adam's early works, for instance, not the former). -- Aurora
Hmm. I'm not sure that "guess the verb" puzzles were designed to be puzzles, but were rather just artifacts of poor coding or the limitations of the machine for which the game was designed (I'd argue the latter in the case of Scott Adam's early works, for instance, not the former). -- Aurora
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Well, I guess having this page as an actual index is much nicer than what we had before, but I can't help wondering if it's really needed at all. With all the content moved to other articles, doesn't this page just duplicate [[:Category:Game mechanics]], more or less? -- [[User:Dswxyz|David Welbourn]] 12:16, 7 September 2006 (EST)

Revision as of 17:16, 7 September 2006

Hmm. I'm not sure that "guess the verb" puzzles were designed to be puzzles, but were rather just artifacts of poor coding or the limitations of the machine for which the game was designed (I'd argue the latter in the case of Scott Adam's early works, for instance, not the former). -- Aurora

-- Well, I guess having this page as an actual index is much nicer than what we had before, but I can't help wondering if it's really needed at all. With all the content moved to other articles, doesn't this page just duplicate Category:Game mechanics, more or less? -- David Welbourn 12:16, 7 September 2006 (EST)