Theory: Difference between revisions

From IFWiki

m (added to Basics)
Line 31: Line 31:
* [http://www.onyxring.com/InformGuide.aspx?article=74 NPC Conversations: Ask/Tell Theory] by [[Jim Fisher]] (2004). Discusses four NPC models: Librarian, Rambling Idiot, Lecturing Professor, and Conversationalist.
* [http://www.onyxring.com/InformGuide.aspx?article=74 NPC Conversations: Ask/Tell Theory] by [[Jim Fisher]] (2004). Discusses four NPC models: Librarian, Rambling Idiot, Lecturing Professor, and Conversationalist.
* [http://www.xyzzynews.com/xyzzy.9d.html Player Character Identity in Interactive Fiction] by [[John Wood]] for XYZZYnews #9. Asssociates types of PCs with types of IFs and genres.
* [http://www.xyzzynews.com/xyzzy.9d.html Player Character Identity in Interactive Fiction] by [[John Wood]] for XYZZYnews #9. Asssociates types of PCs with types of IFs and genres.
* [http://brasslantern.org/editorials/pcrole.html The Player Character's Role in Game Design] by [[Duncan Stevens]] for Brass Lantern. Discusses certain key techniques in creating a meaningful PC and certain gimmicks that have been used to bring PCs to life.
* [http://bluerenga.blogspot.com/2005/02/categories-of-interactive-fiction.html Categories of Interactive Fiction] by [[Jason Dyer]].
* [http://bluerenga.blogspot.com/2005/02/categories-of-interactive-fiction.html Categories of Interactive Fiction] by [[Jason Dyer]].
* [[List of things that may get a player stuck]] by [[Jan Thorsby]] - <b>Contribute!</b>
* [[List of things that may get a player stuck]] by [[Jan Thorsby]] - <b>Contribute!</b>

Revision as of 00:39, 30 January 2006

Theory articles listed here attempt to define terms, eg: "What is X?"; sort things into categories, and make comparisons between things, eg: "How does X compare to Y?"

For articles that are more hands-on and attempt to answer "How do I do X?", see Craft.

General Theory

Comparisons

Design

History

Taxonomy

(In other words, lists and categories.)

Terminology

(See also: FAQ, Glossary.)