Library: Difference between revisions
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A standard collection of code that is included in the [[authoring system]]. It typically defines the fundamental "rules" of the [[game world]]: how taking, dropping, pushing, and pulling objects is handled; how keys can be used to unlock doors; etc. More sophisticated libraries may provide even more general functionality such | A standard collection of code that is included in the [[authoring system]]. It typically defines the fundamental "rules" of the [[game world]]: how taking, dropping, pushing, and pulling objects is handled; how keys can be used to unlock doors; etc. More sophisticated libraries may provide even more general functionality such as [[sense-passing]]. | ||
==Links== | ==Links== |
Revision as of 15:35, 17 March 2006
A standard collection of code that is included in the authoring system. It typically defines the fundamental "rules" of the game world: how taking, dropping, pushing, and pulling objects is handled; how keys can be used to unlock doors; etc. More sophisticated libraries may provide even more general functionality such as sense-passing.
Links
- Discussions about libraries and library design on the rec.arts.int-fiction newsgroup