Craft: Difference between revisions
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==Setting== | ==Setting== | ||
* [http://emshort.home.mindspring.com/Geography.html Laying Out Geography in IF] by [[Emily Short]]. Covers playability principles, layout, pacing, and the 'edge of the world'. | * [http://emshort.home.mindspring.com/Geography.html Laying Out Geography in IF] by [[Emily Short]]. Covers playability principles, layout, pacing, and the 'edge of the world'. | ||
* [http://www.brasslantern.org/writers/iftheory/setting.html Developing a Setting for Fantastical IF] by [[Emily Short]]. Covers finding your ideas, constructing your map, and presentation. | |||
==Story== | ==Story== |
Revision as of 16:48, 3 February 2005
Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"
For articles about classifications, terminologies, and "what is X" questions, see Theory.
Game
This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.
- How to Write a Great Game by Dan Shiovitz. Focuses on construction, interaction, and concept.
- General Game-Design/Authoring Notes by Dan Shiovitz. Short assorted notes jotted down.
NPCs
- NPC Characterization by Emily Short. Extensive discussion. The NPC as object, agent, and interlocutor.
PCs
Promotion
Puzzles
Setting
- Laying Out Geography in IF by Emily Short. Covers playability principles, layout, pacing, and the 'edge of the world'.
- Developing a Setting for Fantastical IF by Emily Short. Covers finding your ideas, constructing your map, and presentation.
Story
Use of Medium
Writing
- Descriptions Constructed by Stephen Granade. Descriptions that do more than just describe.