Talk:Aayela: Difference between revisions
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* Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the ''original'' release and not the post-competition one? -- [[User:Isxek|Isxek]] 12:48, 24 September 2006 (EST) | * Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the ''original'' release and not the post-competition one? -- [[User:Isxek|Isxek]] 12:48, 24 September 2006 (EST) | ||
** I have not read the rules on determining IFIDs, so I can't answer that. I ''assume'' that the IFID would be based on the earliest known release of a game, but I don't ''know'' that. All I know for sure is that an IFID uniquely identifies a game, that new versions of a game must have the same IFID as the old versions. -- [[User:Dswxyz|David Welbourn]] 15:11, 24 September 2006 (EST) | ** I have not read the rules on determining IFIDs, so I can't answer that. I ''assume'' that the IFID would be based on the earliest known release of a game, but I don't ''know'' that. All I know for sure is that an IFID uniquely identifies a game, that new versions of a game must have the same IFID as the old versions. -- [[User:Dswxyz|David Welbourn]] 15:11, 24 September 2006 (EST) | ||
*** I stand corrected. David, your assumption was correct. Here's a quote from Revision 7 of the Babel Treaty (section 5.5.1): ''Note that there _must_ be at least one IFID: this may, of course, be an MD5 checksum. With all new IF projects, a design system should supply one and only one IFID. Subsequent releases with bugs fixed, etc., will have the same IFID as the first-published story file.'' | *** I stand corrected. David, your assumption was correct. Here's a quote from Revision 7 of the Babel Treaty (section 5.5.1): ''Note that there _must_ be at least one IFID: this may, of course, be an MD5 checksum. With all new IF projects, a design system should supply one and only one IFID. Subsequent releases with bugs fixed, etc., will have the same IFID as the first-published story file.'' -- [[User:Isxek|Isxek]] 17:28, 25 September 2006 (EST) |
Revision as of 22:28, 25 September 2006
Hey, there CANNOT be two different IFIDs for Aayela. Only one. Read on how IFIDs work, please. -- David Welbourn 21:46, 20 September 2006 (EST)
- Sorry for that, David. Just to set matters straight then - for IF Comp games, should we get the IFID for the original release and not the post-competition one? -- Isxek 12:48, 24 September 2006 (EST)
- I have not read the rules on determining IFIDs, so I can't answer that. I assume that the IFID would be based on the earliest known release of a game, but I don't know that. All I know for sure is that an IFID uniquely identifies a game, that new versions of a game must have the same IFID as the old versions. -- David Welbourn 15:11, 24 September 2006 (EST)
- I stand corrected. David, your assumption was correct. Here's a quote from Revision 7 of the Babel Treaty (section 5.5.1): Note that there _must_ be at least one IFID: this may, of course, be an MD5 checksum. With all new IF projects, a design system should supply one and only one IFID. Subsequent releases with bugs fixed, etc., will have the same IFID as the first-published story file. -- Isxek 17:28, 25 September 2006 (EST)
- I have not read the rules on determining IFIDs, so I can't answer that. I assume that the IFID would be based on the earliest known release of a game, but I don't know that. All I know for sure is that an IFID uniquely identifies a game, that new versions of a game must have the same IFID as the old versions. -- David Welbourn 15:11, 24 September 2006 (EST)