Craft: Difference between revisions

From IFWiki

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* [http://emshort.home.mindspring.com/Geography.html Laying Out Geography in IF] by [[Emily Short]]. Covers playability principles, layout, pacing, and the 'edge of the world'.
* [http://emshort.home.mindspring.com/Geography.html Laying Out Geography in IF] by [[Emily Short]]. Covers playability principles, layout, pacing, and the 'edge of the world'.
* [http://www.brasslantern.org/writers/iftheory/setting.html Developing a Setting for Fantastical IF] by [[Emily Short]]. Covers finding your ideas, constructing your map, and presentation.
* [http://www.brasslantern.org/writers/iftheory/setting.html Developing a Setting for Fantastical IF] by [[Emily Short]]. Covers finding your ideas, constructing your map, and presentation.
* [http://raddial.com/if/theory/territory.html Mapping the Tale: Scene Description in IF] by [[J. Robinson Wheeler]]. Covers the writing of scene descriptions for locations.


==Story==
==Story==

Revision as of 06:45, 6 February 2005

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing