Adventure Convention: Difference between revisions

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This is an annual event held in the UK.
This is an annual event that has been held in the UK since 1989.
 
'''Introduction'''
 
Back in the mid to late 80's, when home computers such as the Commodore 64, Sinclair Spectrum, BBC Micro and many others were popular, text adventure games (traditional puzzle-based Interactive Fiction as defined in the original "Adventure" or "Collossal Caves)were very popular, some people have called that period the "golden age."
 
There were programs such as "The Quill," "Graphic Adventure Creator" and "Professional Adventure Writer" (Quill 2) that allowed users to write their own adventure games without the need to learn complex programming languages, although the programs themselves could be quite difficult to master.
 
This lead to a thriving "home brew" adventure game scene, which inspired many non-profit "fanzines" to appear, run by volunteers, the content provided by the readership sending in articles and reviews. One such magazine, still going today, is called "Adventure Probe" and back in 1989 the Editor and some of the readership got together to put on the first "Adventure Probe Convention."


Details are sketchy:
Details are sketchy:

Revision as of 23:31, 21 October 2006

This is an annual event that has been held in the UK since 1989.

Introduction

Back in the mid to late 80's, when home computers such as the Commodore 64, Sinclair Spectrum, BBC Micro and many others were popular, text adventure games (traditional puzzle-based Interactive Fiction as defined in the original "Adventure" or "Collossal Caves)were very popular, some people have called that period the "golden age."

There were programs such as "The Quill," "Graphic Adventure Creator" and "Professional Adventure Writer" (Quill 2) that allowed users to write their own adventure games without the need to learn complex programming languages, although the programs themselves could be quite difficult to master.

This lead to a thriving "home brew" adventure game scene, which inspired many non-profit "fanzines" to appear, run by volunteers, the content provided by the readership sending in articles and reviews. One such magazine, still going today, is called "Adventure Probe" and back in 1989 the Editor and some of the readership got together to put on the first "Adventure Probe Convention."

Details are sketchy:

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TODO: Do you need to ask? Can anyone make something more concrete from these pathetic crumbs of info? Please?