Craft: Difference between revisions

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* [http://www.drizzle.com/~dans/if/notes.html General Game-Design/Authoring Notes] by [[Dan Shiovitz]]. Short assorted notes jotted down.
* [http://www.drizzle.com/~dans/if/notes.html General Game-Design/Authoring Notes] by [[Dan Shiovitz]]. Short assorted notes jotted down.
* [http://raddial.com/if/theory/make_if_fast.html Make IF Fast!] by [[J. Robinson Wheeler]]. Covers the creation of games starting from a mock transcript of play.
* [http://raddial.com/if/theory/make_if_fast.html Make IF Fast!] by [[J. Robinson Wheeler]]. Covers the creation of games starting from a mock transcript of play.
* [[List of things that may get a player stuck]]


==NPCs==
==NPCs==

Revision as of 10:56, 27 February 2005

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing