Illogical Actions: Difference between revisions
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==Definition== | ==Definition== | ||
A player | A player does not know how to progress in a game. There is one or more ''illogical'' solutions. | ||
==Pattern Removal== | ==Pattern Removal== |
Revision as of 01:08, 3 March 2005
The Illogical Actions pattern is a game-level pattern and is not to be confused with code-level pattern.
Definition
A player does not know how to progress in a game. There is one or more illogical solutions.
Pattern Removal
This pattern identified subjectively, so any mitigation has to be a collaboration between the author and the game player or beta tester.
Examples
Garage You are in the garage connected to the side of your home. A car is here on blocks while you repair a tire. One of the tires is flat and you are trying to remove it. The lugnuts have been removed. > GET TIRE You pull as hard as you can, but the tire won't come loose. > HIT CAR You slap the hood of the car and the tire pops off. You're now ready to continue with your work.