Command: Difference between revisions

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==Links==
==Links==
* [http://dfisher.serverspeople.net/if2.html List of standard IF commands]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5560f8ae2f28fa64 Abbreviations for common IF commands (RAIF thread)]
* [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5560f8ae2f28fa64 Abbreviations for common IF commands (RAIF thread)]


[[Category:Glossary]] [[Category:Commands| Command]]
[[Category:Glossary]] [[Category:Commands| Command]]

Revision as of 07:44, 10 August 2007

What the player types at a prompt in order to produce results in the game world. In the majority of cases, a command consists of an imperative verb, and is sometimes followed by a direct object or prepositional phrase (for example: "get out of bed"). The command may generate an action, but this could fail to happen if, for instance, the command references an object that is not available to be interacted with.

A command determines the actions of the character and the flow of the story. Different commands will yield different outcomes. A player can include several commands on one line by separating them with periods, the word THEN, or a comma followed by the word AND.

(Montfort 2003) distinguishes a command, which tell the player character to do something within the IF world, from a directive (such as "quit" or "verbose") which does not have any meaning within the IF world.

See also meta-command, undo, restart, restore, quit.

Links