Simulationist: Difference between revisions
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A simulationist work is any that uses a consistent and detailed world model to produce results, rather than having only special cases hard-coded by the author. In this sense, a work of IF may be said to be more or less simulationist depending on how much it depends on the programmed world model; moreover, different aspects of the <em>same</em> game may be simulated to different degrees. A game might have a detailed simulation of the behavior of [[liquids]], for instance, while relying entirely on special-case coding to handle the behavior of [[NPC]]s. | A simulationist work is any that uses a consistent and detailed world model to produce results, rather than having only special cases hard-coded by the author. In this sense, a work of IF may be said to be more or less simulationist depending on how much it depends on the programmed world model; moreover, different aspects of the <em>same</em> game may be simulated to different degrees. A game might have a detailed simulation of the behavior of [[liquid|liquids]], for instance, while relying entirely on special-case coding to handle the behavior of [[NPC]]s. | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Latest revision as of 21:04, 8 September 2007
A simulationist work is any that uses a consistent and detailed world model to produce results, rather than having only special cases hard-coded by the author. In this sense, a work of IF may be said to be more or less simulationist depending on how much it depends on the programmed world model; moreover, different aspects of the same game may be simulated to different degrees. A game might have a detailed simulation of the behavior of liquids, for instance, while relying entirely on special-case coding to handle the behavior of NPCs.