Craft: Difference between revisions

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==NPCs==
==NPCs==
* [http://emshort.home.mindspring.com/NPC4.htm NPC Characterization] by [[Emily Short]]. Extensive discussion. The NPC as object, agent, and interlocutor.
* [http://emshort.home.mindspring.com/NPC4.htm NPC Characterization] by [[Emily Short]]. Extensive discussion. The NPC as object, agent, and interlocutor.
* [http://guyhasson.20m.com/Two%20Algorithms%202.htm Two algorithms for creating true character interaction in computer games] by [[Guy Hasson]].


==PCs==
==PCs==

Revision as of 10:21, 5 April 2005

Craft articles listed here attempt to answer an author's "how do I do X" questions, like "How do I craft better NPCs?" or "How can I craft better puzzles?" Articles are grouped into categories based roughly on the XYZZY Awards, plus an extra category for promotion, eg: "How can I promote my game?"

For articles about classifications, terminologies, and "what is X" questions, see Theory.

For examples on coding specific game features, see Category:Tutorial.

Game

This section can be about design, the game as a whole, or a general catch-all for articles that cover several topics.

NPCs

PCs

(Articles about types of PCs are on the Theory page listed under Taxonomy.)

Promotion

Puzzles

Setting

Story

Use of Medium

Writing