Increment by Three: Difference between revisions

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m (removed from Underground (I was mistaken))
(+ Baf's, + Notable features, + rewritten How it Begins)
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==How It Begins==
==How It Begins==
Wow! This sure has been one tough game so far. But you're almost there -- 99 points out of 100 and what looks to be a run-of-the-mill troll on the bridge puzzle. Should be trivial for an adventure game god like you. And besides, any puzzle with a logical solution can't be <nowiki>*too*</nowiki> hard to solve. It's about time you got busy and finished the last puzzle and wrote up a walkthrough for...
You're almost there -- 99 points out of 100 and what looks to be a run-of-the-mill troll on the bridge puzzle. Should be trivial for an adventure game god like you. And besides, any puzzle with a logical solution can't be <nowiki>*too*</nowiki> hard to solve. All you have to do is get past the troll, and you will have won.
 
'''+=3: A Controversial but Nevertheless Logical Adventure'''
 
On the Three Troll Bridge
 
:You are standing on a rickety wooden bridge.  A burly Three Troll blocks your passage north, across the bridge.
 
:Something is ticking.
{{hib rewrite}}


==Notable Features==
==Notable Features==
{{sectstub}}
* There is only a single puzzle, which is (depending on your point of view) either unfair, a comment on interactive fiction conventions, or both.
* The author's write, in the game: ''This game is not impossible, but it is very difficult. In fact, the authors suspect that few (if any) will be able to solve it the direct way; i.e., by using the clues in the game and common sense to figure out how to solve the puzzles.''
* According to Karl Muckenhoupt: ''Written as an example of how not to write games. Specifically, the thesis it seeks to prove is that it is possible for a puzzle to have a completely logical solution, and yet be nearly impossible to solve except by randomly guessing commands. This was the centerpiece of a heated debate on rec.arts.int-fiction. Not meant to be played and enjoyed.''


==Versions==
==Versions==
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==Links==
==Links==
{{sectstub}}
===General Info===
 
* {{baf game|Increment by Three|6}}
{{game stub|Notable Features, Links (eg: Baf's, walkthrough)}}


[[Category:Games]] [[Category:Games in 1994]] [[Category:TADS 2 games]]
[[Category:Games]] [[Category:Games in 1994]] [[Category:TADS 2 games]]

Revision as of 06:43, 29 May 2008

Note: The name of this article should really be +=3, but wiki software limits what characters are usable in article names. The "+=" part means "increment by" in some programming languages like C.
Adventure
Adventure
One-room
One-room
+=3: A Controversial but Nevertheless Logical Adventure
Author(s) Carl de Marcken and David Baggett
Publisher(s) n/a
Release date(s) 1994
Authoring system TADS 2 (with WorldClass 1.3.1)
Platform(s) TADS 2
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Merciful

How It Begins

You're almost there -- 99 points out of 100 and what looks to be a run-of-the-mill troll on the bridge puzzle. Should be trivial for an adventure game god like you. And besides, any puzzle with a logical solution can't be *too* hard to solve. All you have to do is get past the troll, and you will have won.

Notable Features

  • There is only a single puzzle, which is (depending on your point of view) either unfair, a comment on interactive fiction conventions, or both.
  • The author's write, in the game: This game is not impossible, but it is very difficult. In fact, the authors suspect that few (if any) will be able to solve it the direct way; i.e., by using the clues in the game and common sense to figure out how to solve the puzzles.
  • According to Karl Muckenhoupt: Written as an example of how not to write games. Specifically, the thesis it seeks to prove is that it is possible for a puzzle to have a completely logical solution, and yet be nearly impossible to solve except by randomly guessing commands. This was the centerpiece of a heated debate on rec.arts.int-fiction. Not meant to be played and enjoyed.

Versions

Version 1.2

Links

General Info