Increment by Three: Difference between revisions

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(+ Walkthrough, + Reviews)
m (Changed Crueltu to Tough. (You can throw everything into the water.))
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<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{one-room}}  </td></tr></table>
<table style="width:100%;margin-bottom:1em;clear:both"><tr><td>{{adventure}} {{one-room}}  </td></tr></table>


{{game infobox|title=+=3: A Controversial but Nevertheless Logical Adventure|image=|author=[[Carl de Marcken]] and [[David Baggett]]|publisher=n/a|released=1994|authsystem=[[TADS]] 2 (with [[WorldClass]] 1.3.1)|platform=[[TADS]] 2|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=Merciful}}
{{game infobox|title=+=3: A Controversial but Nevertheless Logical Adventure|image=|author=[[Carl de Marcken]] and [[David Baggett]]|publisher=n/a|released=1994|authsystem=[[TADS]] 2 (with [[WorldClass]] 1.3.1)|platform=[[TADS]] 2|language=English|license=Freeware|color=none|graphics=none|sound=none|cruelty=Tough}}


==How It Begins==
==How It Begins==

Revision as of 07:22, 29 May 2008

Note: The name of this article should really be +=3, but wiki software limits what characters are usable in article names. The "+=" part means "increment by" in some programming languages like C.
Adventure
Adventure
One-room
One-room
+=3: A Controversial but Nevertheless Logical Adventure
Author(s) Carl de Marcken and David Baggett
Publisher(s) n/a
Release date(s) 1994
Authoring system TADS 2 (with WorldClass 1.3.1)
Platform(s) TADS 2
Language(s) English
License(s) Freeware
Multimedia
Color effects none
Graphics none
Sound/Music none
Ratings
Cruelty scale Tough

How It Begins

You're almost there -- 99 points out of 100 and what looks to be a run-of-the-mill troll on the bridge puzzle. Should be trivial for an adventure game god like you. And besides, any puzzle with a logical solution can't be *too* hard to solve. All you have to do is get past the troll, and you will have won.

Notable Features

  • There is only a single puzzle, which is (depending on your point of view) either unfair, a comment on interactive fiction conventions, or both.
  • The author's write, in the game: This game is not impossible, but it is very difficult. In fact, the authors suspect that few (if any) will be able to solve it the direct way; i.e., by using the clues in the game and common sense to figure out how to solve the puzzles.
  • According to Karl Muckenhoupt: Written as an example of how not to write games. Specifically, the thesis it seeks to prove is that it is possible for a puzzle to have a completely logical solution, and yet be nearly impossible to solve except by randomly guessing commands. This was the centerpiece of a heated debate on rec.arts.int-fiction. Not meant to be played and enjoyed.

Versions

Version 1.2

Links

General Info

Reviews

Spoilers