Steve Breslin: Difference between revisions

From IFWiki

No edit summary
No edit summary
Line 1: Line 1:
Steve Breslin is a major IF theorist and programmer. In his theoretical writings, he has emphasized the significance of IF's presentational structure. As a programmer, he has specialized in AI and spatial simulation, and is a major contributor for [[TADS 3]].
==Author Credits==
==Author Credits==
* ''[[The Battle of Walcot Keep]]'' (Steve Breslin, [[Eric Eve]], [[Lindsey Hair]]; 2004; [[TADS 3]]). [[IF Art Show 2004]]: Honorable Mention.
* ''[[The Battle of Walcot Keep]]'' (Steve Breslin, [[Eric Eve]], [[Lindsey Hair]]; 2004; [[TADS 3]]). [[IF Art Show 2004]]: Honorable Mention. This game features complex spaces, and AI agents. The game is multi-threaded, but the player (as a ghost) cannot influence the action.


==Tech Credits==
==Tech Credits==
* Major contributor to [[TADS 3]] development.
* Major contributor to [[TADS 3]] development. Several main library credits, plus numerous extensions.


==Testing Credits==
==Testing Credits==

Revision as of 01:31, 24 November 2008

Steve Breslin is a major IF theorist and programmer. In his theoretical writings, he has emphasized the significance of IF's presentational structure. As a programmer, he has specialized in AI and spatial simulation, and is a major contributor for TADS 3.

Author Credits

Tech Credits

  • Major contributor to TADS 3 development. Several main library credits, plus numerous extensions.

Testing Credits

Game Appearances

As a PC:

  • Being Steve (Anonymous; 19-May-2006; Z-code). A crudely-written attack piece, apparently designed to humiliate or ridicule. Uninteresting in itself, but evidence of the hostility that some people felt at that time of the release of Inform-7.

Links