Command Checklist: Difference between revisions
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It is easiest to disallow more than one hole in the same location. | It is easiest to disallow more than one hole in the same location. | ||
See also [[Digging]]. | See also the [[Digging]] IFWiki page. | ||
* dig [hole] [in something] | * dig [hole] [in something] | ||
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A door might be lockable/unlockable without a key, or only from one side. | A door might be lockable/unlockable without a key, or only from one side. | ||
See [[Doors, locked]]. | See also the [[Doors, locked]] IFWiki page. | ||
* enter door, go in/through door | * enter door, go in/through door | ||
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Players might use the name of the burning object or just the word "fire", eg. "put out curtain"; "put out fire". | Players might use the name of the burning object or just the word "fire", eg. "put out curtain"; "put out fire". | ||
See also [[Fire]]. | See also the [[Fire]] IFWiki page. | ||
* light something [with something] | * light something [with something] | ||
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Some substances such as sand behave like liquids. | Some substances such as sand behave like liquids. | ||
See also [[Liquid]]. | See also the [[Liquid]] IFWiki page. | ||
* eat/swallow/taste/bite/lick/suck food | * eat/swallow/taste/bite/lick/suck food | ||
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Rope-like objects include string, chains and vines. | Rope-like objects include string, chains and vines. | ||
See also [[Rope]]. | See also the [[Rope]] IFWiki page. | ||
* tie rope to something, tie rope around waist/me | * tie rope to something, tie rope around waist/me |
Revision as of 11:55, 22 January 2009
This page contains IF commands for various contexts, intended as a checklist for game authors. Note that not every command is appropriate for every game; the fact that something is implemented can actually function as a red herring if it is not relevant to the rest of the game.
Animals
- pat/pet/scratch animal
- play with animal, tickle animal, hug animal
- feed animal, give/show food to animal
- hit/kick animal
- catch/capture/chase animal
- throw ball/stick [for animal]
- pick up animal
- throw animal at/over/onto something, throw animal direction
- get on/off animal, ride/mount animal, dismount [from] animal
- talk to animal, calm animal
- animal, stay/heel/fetch
- animal, stop/woah; animal, go / giddy up
Related objects: body parts (ears, mane, tail, paws ...), leash/chain/collar, saddle/blanket, horse shoes.
Digging
All of the following can include a digging instrument as well: "with shovel/hands".
It is easiest to disallow more than one hole in the same location.
See also the Digging IFWiki page.
- dig [hole] [in something]
- dig under something (if something could be buried under it)
- dig through something (eg. clay wall)
- fill [in] hole
- bury something [in hole], put something in hole
- dig up something
Related objects: hole, [pile of] dirt.
Doors
A door might be lockable/unlockable without a key, or only from one side.
See also the Doors, locked IFWiki page.
- enter door, go in/through door
- open/lock/unlock door [with key]
- close door
- pick lock with hairpin
- bolt/bar door
- knock/bang/hammer on door [with something]
- listen to/at door, put ear on/against door
- ring/push/press doorbell
- pull/turn handle
- push/pull door
- look through keyhole
- put/poke something in/into/through keyhole
- break down/through door, knock down door
- pry/prise/prize door [open] with something
- look/feel under door
- look through door
- use/try door/handle
Related objects: keyhole (key hole), [door] handle, doorbell (door bell, bell, button), knocker, hinges.
Electronics
- push/press button
- swipe card [through slot], put card in/into slot
- put/hold card near sensor, hold up card
- open/unlock door with card
- type/enter password/"text"
- touch pad, put hand/thumb on pad
- put something in front of/over camera, block camera [with something]
- select/choose something
- flip switch
- switch/turn something on/off
- activate/deactivate something
- attach/connect something to something
- plug in something
- put/plug/insert something in/into socket
- detach/disconnect/unplug something [from socket]
- pull something from | out of/from socket
Related objects: (components, eg. screen (readable), keyboard, controls, plug, cords, wiring).
Recording and Playback
- play tape, press/push play/record/pause/rewind/fast forward [button]
- rewind/fast forward tape
- put/insert tape in/into player, take/remove tape from/out of player
- take photo of something
- point camera at something
Fire
Players might use the name of the burning object or just the word "fire", eg. "put out curtain"; "put out fire".
See also the Fire IFWiki page.
- light something [with something]
- burn something, set fire to something
- extinguish/douse something, put/blow something out
- stamp on something, put blanket on/over something, cover something with blanket (to put it out)
- put something in/into fire, pour/empty/throw something on/onto/into/in/over fire
- cook something [on/in/over/with fire]
- hold something over/near fire
- blow on fire, fan flames [with something]
Related objects: fire/flame[s], smoke, ash, coals, embers, [burning] stick/log.
Food, Drink and Liquids
Players might refer to a container or its contents, eg. "pour bucket" or "pour water".
Some substances such as sand behave like liquids.
See also the Liquid IFWiki page.
- eat/swallow/taste/bite/lick/suck food
- drink/swallow/taste/sip liquid, drink from something
- put something in/into liquid
- mix something into/with something, add something to something
- stir liquid
- pour/empty [out] liquid [in/into/on/onto/over something]
- fill container with liquid, put liquid in container
Related objects: food (as a collective noun).
Rope
Rope is a potentially tricky object to implement; for example, different sections could be in different rooms. See this thread for some other issues in implementing a rope.
Rope-like objects include string, chains and vines.
See also the Rope IFWiki page.
- tie rope to something, tie rope around waist/me
- untie rope [from something]
- climb rope
- lasso something with rope
- hit/whip something with rope
- cut rope with something
- pull rope [up], pull on rope
- pull something direction (after a rope is tied to it)
- tie knot in rope