Command Checklist: Difference between revisions

From IFWiki

m (Added Attachment and Detachment + some more rope things)
(+ bathrooms (to do))
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pin/staple/clip something to something
pin/staple/clip something to something
pull/tear/rip out/off something [from/out of something], remove something [from something]
pull/tear/rip out/off something [from/out of something], remove something [from something]
==Bathrooms==
''TO DO ... plenty of suggestions in [http://groups.google.com/group/rec.arts.int-fiction/browse_thread/thread/5b800448005e374 this] thread.''


==Digging==
==Digging==

Revision as of 12:21, 22 January 2009

This page contains IF commands for various contexts, intended as a checklist for game authors. Note that not every command is appropriate for every game; the fact that something is implemented can actually function as a red herring if it is not relevant to the rest of the game.

Animals

  • pat/pet/scratch animal
  • play with animal, tickle animal, hug animal
  • feed animal, give/show food to animal
  • hit/kick animal
  • catch/capture/chase animal
  • throw ball/stick [for animal]
  • pick up animal
  • throw animal at/over/onto something, throw animal direction
  • get on/off animal, ride/mount animal, dismount [from] animal
  • talk to animal, calm animal
  • animal, stay/heel/fetch
  • animal, stop/woah; animal, go / giddy up

Related objects: body parts (ears, mane, tail, paws ...), leash/chain/collar, saddle/blanket, horse shoes.

Attachment and Detachment

tie/attach/connect something to something untie/detach/disconnect something [from something] glue/stick/fix/affix something to something [with glue] press something on/against something (if one of the objects has glue on it or is sticky) pin/staple/clip something to something pull/tear/rip out/off something [from/out of something], remove something [from something]

Bathrooms

TO DO ... plenty of suggestions in this thread.

Digging

All of the following can include a digging instrument as well: "with shovel/hands".

It is easiest to disallow more than one hole in the same location.

See also the Digging IFWiki page.

  • dig [hole] [in something]
  • dig under something (if something could be buried under it)
  • dig through something (eg. clay wall)
  • fill [in] hole
  • bury something [in hole], put something in hole
  • dig up something

Related objects: hole, [pile of] dirt.

Doors

A door might be lockable/unlockable without a key, or only from one side.

See also the Doors, locked IFWiki page.

  • enter door, go in/through door
  • open/lock/unlock door [with key]
  • close door
  • pick lock with hairpin
  • bolt/bar door
  • knock/bang/hammer on door [with something]
  • listen to/at door, put ear on/against door
  • ring/push/press doorbell
  • pull/turn handle
  • push/pull door
  • look through keyhole
  • put/poke something in/into/through keyhole
  • break down/through door, knock down door
  • pry/prise/prize door [open] with something
  • look/feel under door
  • put/slide something under door (eg. key)
  • look through door
  • use/try door/handle

Related objects: keyhole (key hole), [door] handle, doorbell (door bell, bell, button), knocker, hinges.

Electronics

  • push/press button
  • swipe card [through slot], put card in/into slot
  • put/hold card near sensor, hold up card
  • open/unlock door with card
  • type/enter password/"text"
  • touch pad, put hand/thumb on pad
  • put something in front of/over camera, block camera [with something]
  • select/choose something
  • flip switch
  • switch/turn something on/off
  • activate/deactivate something
  • attach/connect something to something
  • plug in something
  • put/plug/insert something in/into socket
  • detach/disconnect/unplug something [from socket]
  • pull something from | out of/from socket

Related objects: (components, eg. screen (readable), keyboard, controls, plug, cords, wiring).

Recording and Playback

  • play tape, press/push play/record/pause/rewind/fast forward [button]
  • rewind/fast forward tape
  • put/insert tape in/into player, take/remove tape from/out of player
  • take photo of something
  • point camera at something

Fire

Players might use the name of the burning object or just the word "fire", eg. "put out curtain"; "put out fire".

See also the Fire IFWiki page.

  • light something [with something]
  • burn something, set fire to something
  • extinguish/douse something, put/blow something out
  • stamp on something, put blanket on/over something, cover something with blanket (to put it out)
  • put something in/into fire, pour/empty/throw something on/onto/into/in/over fire
  • cook something [on/in/over/with fire]
  • hold something over/near fire
  • blow on fire, fan flames [with something]

Related objects: fire/flame[s], smoke, ash, coals, embers, [burning] stick/log.

Food, Drink and Liquids

Players might refer to a container or its contents, eg. "pour bucket" or "pour water".

Some substances such as sand behave like liquids.

See also the Liquid IFWiki page.

  • eat/swallow/taste/bite/lick/suck food
  • drink/swallow/taste/sip liquid, drink from something
  • put something in/into liquid
  • mix something into/with something, add something to something
  • stir liquid
  • pour/empty [out] liquid [in/into/on/onto/over something]
  • fill container with liquid, put liquid in container

Related objects: food (as a collective noun).

Rope

Rope is a potentially tricky object to implement; for example, different sections could be in different rooms. See this thread for some other issues in implementing a rope.

Rope-like objects include string, chains and vines.

See also the Rope IFWiki page.

  • tie rope to something, tie rope around waist/me
  • untie rope [from something]
  • climb rope
  • lasso something with rope
  • hit/whip something with rope
  • cut rope with something
  • pull rope [up], pull on rope
  • pull something direction (after a rope is tied to it)
  • tie knot in rope
  • tie someone up, tie/bind someone's hands/legs [together] [to something]