Steve Breslin: Difference between revisions
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Steve Breslin is an IF theorist and programmer. In his theoretical writings, he has emphasized the significance of IF's presentational structure. As a programmer, he has specialized in AI and spatial simulation, and is a major contributor for [[TADS 3]]. | |||
==Author Credits== | ==Author Credits== | ||
* ''[[The Battle of Walcot Keep]]'' (Steve Breslin, [[Eric Eve]], [[Lindsey Hair]]; 2004; [[TADS 3]]). [[IF Art Show 2004]]: Honorable Mention. | * ''[[The Battle of Walcot Keep]]'' (Steve Breslin, [[Eric Eve]], [[Lindsey Hair]]; 2004; [[TADS 3]]). [[IF Art Show 2004]]: Honorable Mention. This game features complex spaces, and AI agents. The game is multi-threaded, but the player (as a ghost) cannot influence the action. | ||
==Tech Credits== | ==Tech Credits== | ||
* Major contributor to [[TADS 3]] development. | * Major contributor to [[TADS 3]] development. Several main library credits, plus numerous extensions. | ||
==Testing Credits== | ==Testing Credits== | ||
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==Game Appearances== | ==Game Appearances== | ||
As a [[PC]]: | As a [[PC]]: | ||
* ''[[Being Steve]]'' (Anonymous; 19-May-2006; [[Z-code]]). Although nowhere in the game is the PC's full name given, it's fairly clear that members of IF Community in 2006 are meant to recognize who the PC is supposed to be. | * ''[[Being Steve]]'' (Anonymous; 19-May-2006; [[Z-code]]). An attack piece. Although nowhere in the game is the PC's full name given, it's fairly clear that members of IF Community in 2006 are meant to recognize who the PC is supposed to be. | ||
==Links== | ==Links== |
Revision as of 14:10, 3 May 2009
Steve Breslin is an IF theorist and programmer. In his theoretical writings, he has emphasized the significance of IF's presentational structure. As a programmer, he has specialized in AI and spatial simulation, and is a major contributor for TADS 3.
Author Credits
- The Battle of Walcot Keep (Steve Breslin, Eric Eve, Lindsey Hair; 2004; TADS 3). IF Art Show 2004: Honorable Mention. This game features complex spaces, and AI agents. The game is multi-threaded, but the player (as a ghost) cannot influence the action.
Tech Credits
- Major contributor to TADS 3 development. Several main library credits, plus numerous extensions.
Testing Credits
- Return to Ditch Day (Michael J. Roberts; 12-Jun-2004; TADS 3).
Game Appearances
As a PC:
- Being Steve (Anonymous; 19-May-2006; Z-code). An attack piece. Although nowhere in the game is the PC's full name given, it's fairly clear that members of IF Community in 2006 are meant to recognize who the PC is supposed to be.