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[http://bluerenga.wordpress.com/ Renga in Blue] is [[Jason Dyer]]'s IF blog.
[http://bluerenga.wordpress.com/ Renga in Blue] is [[Jason Dyer]]'s blog about interactive fiction.
 
==Game design==
 
===Puzzles and non-puzzles===
 
* [http://bluerenga.wordpress.com/2005/02/04/structural-elements-vs-puzzles/ Structural elements vs. puzzles]. Discusses the dividing line between a puzzle and a structural element of play. (The latter term is replaced by 'natural action' in a later post.)
* [http://bluerenga.wordpress.com/2005/02/04/natural-action/ Natural action]. Suggests that natural actions, that is, actions that are not puzzles, conform to one of the following three criteria: (1) there is direct instruction to the player, (2) they are repetitions of a puzzle in identical contexts, or (3) they are connected enough to a player’s background and context that no thought is required. Asks the question whether there could be an enjoyable game with ''only'' natural actions.
* [http://bluerenga.wordpress.com/2005/02/05/soup-cans/ Soup cans]. Discusses the difference between in-world non-story-related puzzles, and metaphorical non-story-related puzzles. Suggests that the latter can be used effectively in IF.
 
===Assorted topics===
 
* [http://bluerenga.wordpress.com/2005/02/07/fatalism/ Fatalism]. Suggests that letting the player carry out 'stupid' or 'dangerous' actions is often a better design choice than saying that this is 'too dangerous'. "Being able to hit the door one is frustrated with is a form of catharsis, even if it results in player death via stubbed toe."
 
==General topics==
 
===Taxonomy of games===
 
* [http://bluerenga.wordpress.com/2005/02/04/categories-of-interactive-fiction/ Categories of interactive fiction]. Outlines five kinds of interactive fiction: parser-based IF, [[gamebooks]], [[CYOA]], [[hypertext]] and [[chatterbot|chatterbots]]. (Several visual files linked to in the post have disappeared from the net, so this entry is now of limited use.)
 


[[Category:Stubs]] [[Category:Websites]]
[[Category:Stubs]] [[Category:Websites]]

Revision as of 22:33, 18 October 2009

Renga in Blue is Jason Dyer's blog about interactive fiction.

Game design

Puzzles and non-puzzles

  • Structural elements vs. puzzles. Discusses the dividing line between a puzzle and a structural element of play. (The latter term is replaced by 'natural action' in a later post.)
  • Natural action. Suggests that natural actions, that is, actions that are not puzzles, conform to one of the following three criteria: (1) there is direct instruction to the player, (2) they are repetitions of a puzzle in identical contexts, or (3) they are connected enough to a player’s background and context that no thought is required. Asks the question whether there could be an enjoyable game with only natural actions.
  • Soup cans. Discusses the difference between in-world non-story-related puzzles, and metaphorical non-story-related puzzles. Suggests that the latter can be used effectively in IF.

Assorted topics

  • Fatalism. Suggests that letting the player carry out 'stupid' or 'dangerous' actions is often a better design choice than saying that this is 'too dangerous'. "Being able to hit the door one is frustrated with is a form of catharsis, even if it results in player death via stubbed toe."

General topics

Taxonomy of games