PAX Prime 2010: Difference between revisions
From IFWiki
(created PAX Prime 2010 page and skeleton structure) |
(added planning thread link) |
||
Line 3: | Line 3: | ||
[[http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime]] | [[http://www.paxsite.com/paxprime/index.php Penny Arcade PAX Prime]] | ||
[[http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule]] | [[http://www.paxsite.com/paxprime/schedule.php PAX Prime official schedule]] | ||
== Main planning discussion thread == | |||
* [[http://groups.google.com/group/seattle-if/t/ba3c578e0c4a6d24 PAX Planning]] | |||
Revision as of 05:43, 25 May 2010
IF Summit at PAX Prime 2010
[Penny Arcade PAX Prime] [PAX Prime official schedule]
Main planning discussion thread
IF Suite
Seattle IF Group will host an IF summit in a hotel close to PAX Prime.
IF Events
Panel Proposals
Seattle IF is planning to submit a few panel ideas to PAX Prime around the first week of June. Currently there are a number of ideas for PAX and/or IF summit panels, including:
- Freedom in IF (freedom of action, freedom of author, freeness of software)
- History of IF -> Current IF (The evolution of game style and player expectations)
- What makes a good story -> What makes a good story become good IF (or a good game in general)
- CYOA-Style vs Exploration-Style
- Available Authoring Tools (Ease of use - bridging the gap between author and programmer)
- Ways to Author - Transcript, Map-based, Scene-based, Collaborative
- The Best IF Games - Which and Why
- IF vs. graphical games
- (from PAX East) Storytelling in the world of interactive fiction
See these Seattle IF list threads: