PAX Prime 2010: Difference between revisions

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(added planning thread link)
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Seattle IF is planning to submit a few panel ideas to PAX Prime around the first week of June. Currently there are a number of ideas for PAX and/or IF summit panels, including:
Seattle IF is planning to submit a few panel ideas to PAX Prime around the first week of June. Currently there are a number of ideas for PAX and/or IF summit panels, including:


===== PAX ideas =====
* The Best IF Games - Which and Why
* IF vs. graphical games
* (from PAX East) Storytelling in the world of interactive fiction
* History of IF -> Current IF (The evolution of game style and player expectations)
===== IF suite ideas =====
* The Best IF Games - Which and Why
* Freedom in IF (freedom of action, freedom of author, freeness of software)  
* Freedom in IF (freedom of action, freedom of author, freeness of software)  
* History of IF -> Current IF (The evolution of game style and player expectations)  
* History of IF -> Current IF (The evolution of game style and player expectations)  
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* Available Authoring Tools (Ease of use - bridging the gap between author and programmer)  
* Available Authoring Tools (Ease of use - bridging the gap between author and programmer)  
* Ways to Author - Transcript, Map-based, Scene-based, Collaborative  
* Ways to Author - Transcript, Map-based, Scene-based, Collaborative  
* The Best IF Games - Which and Why
 
* IF vs. graphical games
* (from PAX East) Storytelling in the world of interactive fiction





Revision as of 14:28, 25 May 2010

IF Summit at PAX Prime 2010

[Penny Arcade PAX Prime] [PAX Prime official schedule]


Main planning discussion thread


IF Suite

Seattle IF Group will host an IF summit in a hotel close to PAX Prime.


IF Events

Panel Proposals

Seattle IF is planning to submit a few panel ideas to PAX Prime around the first week of June. Currently there are a number of ideas for PAX and/or IF summit panels, including:

PAX ideas
  • The Best IF Games - Which and Why
  • IF vs. graphical games
  • (from PAX East) Storytelling in the world of interactive fiction
  • History of IF -> Current IF (The evolution of game style and player expectations)
IF suite ideas
  • The Best IF Games - Which and Why
  • Freedom in IF (freedom of action, freedom of author, freeness of software)
  • History of IF -> Current IF (The evolution of game style and player expectations)
  • What makes a good story -> What makes a good story become good IF (or a good game in general)
  • CYOA-Style vs Exploration-Style
  • Available Authoring Tools (Ease of use - bridging the gap between author and programmer)
  • Ways to Author - Transcript, Map-based, Scene-based, Collaborative


See these Seattle IF list threads:


Planning to attend