PAX Prime 2010: Difference between revisions
From IFWiki
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* (from PAX East) Storytelling in the world of interactive fiction | * (from PAX East) Storytelling in the world of interactive fiction | ||
* History of IF -> Current IF (The evolution of game style and player expectations) | * History of IF -> Current IF (The evolution of game style and player expectations) | ||
* Dynamic NPCs | |||
* Narrative Techniques - From Fiction to Fallout 3 | |||
* Interactivity and Immersion | |||
===== IF suite ideas ===== | ===== IF suite ideas ===== | ||
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* Available Authoring Tools (Ease of use - bridging the gap between author and programmer) | * Available Authoring Tools (Ease of use - bridging the gap between author and programmer) | ||
* Ways to Author - Transcript, Map-based, Scene-based, Collaborative | * Ways to Author - Transcript, Map-based, Scene-based, Collaborative | ||
* Dynamic NPCs | |||
* Narrative Techniques - From Fiction to Fallout 3 | |||
* Interactivity and Immersion | |||
* Developing an IF system | |||
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== | == Attending == | ||
=== Yes === | |||
* [[George Oliver]] | * [[George Oliver]] | ||
=== Maybe === | |||
* (your name here) | |||
Revision as of 05:47, 10 June 2010
IF Summit at PAX Prime 2010
[Penny Arcade PAX Prime] [PAX Prime official schedule]
Main planning discussion thread
IF Suite
Seattle IF Group will host an IF summit in a hotel close to PAX Prime.
IF Events
Panel Proposals
Seattle IF is planning to submit a few panel ideas to PAX Prime around the first week of June. Currently there are a number of ideas for PAX and/or IF summit panels, including:
PAX ideas
- The Best IF Games - Which and Why
- IF vs. graphical games
- (from PAX East) Storytelling in the world of interactive fiction
- History of IF -> Current IF (The evolution of game style and player expectations)
- Dynamic NPCs
- Narrative Techniques - From Fiction to Fallout 3
- Interactivity and Immersion
IF suite ideas
- The Best IF Games - Which and Why
- Freedom in IF (freedom of action, freedom of author, freeness of software)
- History of IF -> Current IF (The evolution of game style and player expectations)
- What makes a good story -> What makes a good story become good IF (or a good game in general)
- CYOA-Style vs Exploration-Style
- Available Authoring Tools (Ease of use - bridging the gap between author and programmer)
- Ways to Author - Transcript, Map-based, Scene-based, Collaborative
- Dynamic NPCs
- Narrative Techniques - From Fiction to Fallout 3
- Interactivity and Immersion
- Developing an IF system
See these Seattle IF list threads:
Attending
Yes
Maybe
- (your name here)