Triangle of identities: Difference between revisions
From IFWiki
mNo edit summary |
mNo edit summary |
||
Line 1: | Line 1: | ||
A term invented by [[Graham Nelson]] to describe the nature of a [[player]]'s interaction with a game: | A term invented by [[Graham Nelson]] to describe the nature of a [[player]]'s interaction with a game: | ||
: 'There are at least three identities involved in play: the person typing and reading ("[[player]]"), the main character within the story ("[[player character|protagonist]]"), and the voice speaking about what this character sees and feels ("[[narrator]]"). There is a triangle of relationships between them, and it's a triangle with very different proportions in different games.' | |||
: — Graham Nelson, ''[[The Inform Designer's Manual]]'', Fourth Edition, p.368 | |||
There is some discussion of the 'different proportions' in the glossary entries linked above, and a more detailed exploration in Nelson's article. | There is some discussion of the 'different proportions' in the glossary entries linked above, and a more detailed exploration in Nelson's article. |
Latest revision as of 03:19, 24 July 2010
A term invented by Graham Nelson to describe the nature of a player's interaction with a game:
- 'There are at least three identities involved in play: the person typing and reading ("player"), the main character within the story ("protagonist"), and the voice speaking about what this character sees and feels ("narrator"). There is a triangle of relationships between them, and it's a triangle with very different proportions in different games.'
- — Graham Nelson, The Inform Designer's Manual, Fourth Edition, p.368
There is some discussion of the 'different proportions' in the glossary entries linked above, and a more detailed exploration in Nelson's article.
Games
The following games subvert the triangle of identities or present it in unusual ways:
- Bellclap (Tommy Herbert; 2004; Z-code).
- Fail-Safe (Jon Ingold; 2000; Z-code 5).
- LASH (Paul O'Brian; 2000; Z-code 8).
- The Milk of Paradise (Josh Graboff; 2009; Z-code).
- Pantomime (Robb Sherwin; 2006; Hugo 3.1).